TES Skyrim SE 0.460
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.460
Concerned citizen who fixed my laziness.
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Re: TES Skyrim SE 0.460
Hi Boris,
Regarding: Added shadow quality parameter for directional light
I couldn't find this parameter at all. Figured I may have missed it, so asked the author of Pi-Cho ENB to take a look, he also couldn't find it. Where could it be found under?
Thank you
Regarding: Added shadow quality parameter for directional light
I couldn't find this parameter at all. Figured I may have missed it, so asked the author of Pi-Cho ENB to take a look, he also couldn't find it. Where could it be found under?
Thank you
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Re: TES Skyrim SE 0.460
ShadowQuality under [SHADOW] category of enbseries.ini. It will be added to ini file after first run.
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Re: TES Skyrim SE 0.460
Version updated, download again
Added quality parameter for water volumetric shadows. Increased quality of water shadows. Added water lighting same as Skyrim LE version have. Fixed game water temporal antialiasing bug with LDR clamping of values. Forced FXAA for the water. Fixed water amplitude not properly working for some water types. Disabled shallow color for far distance water lod to make it fit regular water.
Added quality parameter for water volumetric shadows. Increased quality of water shadows. Added water lighting same as Skyrim LE version have. Fixed game water temporal antialiasing bug with LDR clamping of values. Forced FXAA for the water. Fixed water amplitude not properly working for some water types. Disabled shallow color for far distance water lod to make it fit regular water.
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Re: TES Skyrim SE 0.460
Version updated, download again
Applied a little amount of volumetric shadows to water even without lighting to make effect more visible.
Applied a little amount of volumetric shadows to water even without lighting to make effect more visible.
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Re: TES Skyrim SE 0.460
Thanks, great improvements like always.
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Re: TES Skyrim SE 0.460
Version updated, download again
Added FresnelMin, FresnelMax, WetMultiplier parameters for water. Added cloud shadows for water. Improved sun scattering of water. Improved water deepness calculation to fix refraction. Fixed water reflection artifacts behind character.
Added FresnelMin, FresnelMax, WetMultiplier parameters for water. Added cloud shadows for water. Improved sun scattering of water. Improved water deepness calculation to fix refraction. Fixed water reflection artifacts behind character.
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Re: TES Skyrim SE 0.460
Hi Boris, hope you're doing well and thanks for the update.
However, the latest version makes my water-lod look really bad and since I don't have this problem with the previous version (0.454) Im suepecting it has something to do with this: "Disabled shallow color for far distance water lod to make it fit regular water." but I dont know how to fix it? Any ideas?
Screenshots comparisons: https://imgur.com/a/2KbSYKA
However, the latest version makes my water-lod look really bad and since I don't have this problem with the previous version (0.454) Im suepecting it has something to do with this: "Disabled shallow color for far distance water lod to make it fit regular water." but I dont know how to fix it? Any ideas?
Screenshots comparisons: https://imgur.com/a/2KbSYKA
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Re: TES Skyrim SE 0.460
That's Water for ENB, right? It might be something I need to look into since I did some tweaks to the distant water to make it blend better when using previous ENB version and chances are those tweaks are now messing things up.
EDIT: Checked and I can see the same discrepancy (seam) with the latest binary. By a quick glance it doesn't seem like it's something that can be fixed since somehow the color of the distant water just doesn't match depending on the reflection intensity.
EDIT: Checked and I can see the same discrepancy (seam) with the latest binary. By a quick glance it doesn't seem like it's something that can be fixed since somehow the color of the distant water just doesn't match depending on the reflection intensity.