Fallout New Vegas 0.115 beta

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Re: Fallout New Vegas 0.115 beta

And you don't see any changes with increased bloom parameters f.e.? Shift+f12 absolutely not affect the game?
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Re: Fallout New Vegas 0.115 beta

No effect whatsoever.

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Re: Fallout New Vegas 0.115 beta

May be it's all because of video setting of the game... I have everything turned on and to max, hdr used also. Do you have ATI or NVidia card? May be game have different code for them (i'm with Nvidia).
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Re: Fallout New Vegas 0.115 beta

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Last edited by MaxG3D on 12 Aug 2012, 21:35, edited 1 time in total.
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Re: Fallout New Vegas 0.115 beta

ENBSeries wrote:May be it's all because of video setting of the game... I have everything turned on and to max, hdr used also. Do you have ATI or NVidia card? May be game have different code for them (i'm with Nvidia).

I also have everything turned on and set to max, with HDR enabled as well. I have an ATI card. ATI Radeon HD 6950 2GB to be exact.

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Re: Fallout New Vegas 0.115 beta

It all seems to be working just as Boris has described. I can confirm vanilla color-correction removal, bloom, adaptation (enbeffect.fx). Also added grain through an effect.txt file, so that works. nVidia QuadroFX 3800M. Screenshots below:

BEFORE:
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AFTER:
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Last edited by tapioks on 06 Aug 2012, 02:33, edited 1 time in total.
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Re: Fallout New Vegas 0.115 beta

That's Fallout 3, though, isn't it?

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Re: Fallout New Vegas 0.115 beta

Урааа я так ждал ее!! :shock: Спасибо сегодня же опробую ее 8-) Как назло отрубили трафик у моего инета, есть баги с текстурами (моды) До этого заходил со старой версией мода, багов небыло, постараюсь запилить скрин
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Re: Fallout New Vegas 0.115 beta

Всетаки загрузил скрин, собстно баги текстур жуткие, незнаю вызванны они модом или нет, но до этого было все норм, версия апдейта 7, из длц только кровавые деньги, модов на 10 с лишним гигов стоит
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Re: Fallout New Vegas 0.115 beta

Appears to be fully functional in Fallout 3. I haven't tested in New Vegas yet, but I'm fairly certain the game engine is identical between those two games. Anyway, I ported Matso's bloom file and it seemed to work just fine (anamorphic flare, etc.) though I may have to readjust my existing palette texture to combat the game's strange color filters.

Edit: Resize

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Last edited by trillville on 06 Aug 2012, 04:31, edited 1 time in total.
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