Fallout 3 / New Vegas 0.249
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- *blah-blah-blah maniac*
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Re: Fallout 3 / New Vegas 0.249
I develop new version only if will find something important as new feature. And ignore any requests for detailed shadows.
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Re: Fallout 3 / New Vegas 0.249
I have no idea how you pulled off the mist feature in Skyrim, but if any of that is doable in Fallout, it would help enormously with generating cool exteriors, especially with the colour functions.
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Re: Fallout 3 / New Vegas 0.249
I thought about it, but don't remember atm why didn't it (and i even described why in some topic). Will try again.
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Re: Fallout 3 / New Vegas 0.249
Great. If you mentioned earlier that it wasn't possible you'll no doubt run into the same problems, but thanks for looking into it.
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Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
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Re: Fallout 3 / New Vegas 0.249
The fog is the least of the worries of this particular binary.
Please just fix the SSAO bugs and I'll be happy for a year. People constantly report it on the comments for my preset.
If you're wondering what bugs they are, it's how AO disappears on the edges of your screen and on multiple trees in the environment and on characters it causes weird line artifacts at certain angles.
Can you port please the Skyrim SSAO over?
Please just fix the SSAO bugs and I'll be happy for a year. People constantly report it on the comments for my preset.
If you're wondering what bugs they are, it's how AO disappears on the edges of your screen and on multiple trees in the environment and on characters it causes weird line artifacts at certain angles.
Can you port please the Skyrim SSAO over?
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Re: Fallout 3 / New Vegas 0.249
I don't know what you talking about. All ambient occlusion code is the same in my mods.
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Re: Fallout 3 / New Vegas 0.249
It's unlikely that AO is disappearing at screen edge. It's most likely IL shadows disappearing at screen edge and is likely impossible to fix due to its screen-space nature.xCamoLegend wrote:If you're wondering what bugs they are, it's how AO disappears on the edges of your screen and on multiple trees in the environment and on characters it causes weird line artifacts at certain angles.
The AO disappearing on trees is likely the bug I posted about here: viewtopic.php?p=52511#p52511
But if Boris can't reproduce it, it seems unlikely he can fix it.
No clue on the "weird line artifacts" though.
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Re: Fallout 3 / New Vegas 0.249
@xCamoLegend
I'm pretty sure you are confusing the SSAO with the Detailed Shadows effect. The SSAO doesn't really have any screenspace issues, though the Detailed Shadows effect does 'disappear at the edge of the screen' etc.
I'm pretty sure you are confusing the SSAO with the Detailed Shadows effect. The SSAO doesn't really have any screenspace issues, though the Detailed Shadows effect does 'disappear at the edge of the screen' etc.
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Re: Fallout 3 / New Vegas 0.249
This is the AO lines bug I'm talking about.
Also sorry yes it's not the AO disappearing at the edges It's detailed shadows. Impossible to fix? dang.
Also sorry yes it's not the AO disappearing at the edges It's detailed shadows. Impossible to fix? dang.
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Re: Fallout 3 / New Vegas 0.249
xCamoLegend
I can't do anything with alpha objects in the game. Each modder make model setting which he/she think correct and which looks fine, but incompatible with ambient occlusion. This is not about ssao, but how objects are rendered by engine.
Regarding mist for Fallout. I remember now, it is buggy with transparent objects, they will have mist applied by depth of screen. And game have much more important transparent objects than Skyrim? including many hairs. Per vertex modification is not possible, because objects drawed in several passes to mix albedo textures with normal maps and some other textures too, alpha blending will make them very different.
I can't do anything with alpha objects in the game. Each modder make model setting which he/she think correct and which looks fine, but incompatible with ambient occlusion. This is not about ssao, but how objects are rendered by engine.
Regarding mist for Fallout. I remember now, it is buggy with transparent objects, they will have mist applied by depth of screen. And game have much more important transparent objects than Skyrim? including many hairs. Per vertex modification is not possible, because objects drawed in several passes to mix albedo textures with normal maps and some other textures too, alpha blending will make them very different.
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