GTA 5 0.275

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Joined: 21 Jun 2015, 04:10

Re: GTA 5 0.275

I understand. Again, I haven't looked at the statistics myself so I have no clue what it looks like. I trust your judgement on the matter. I was just merely stating that what I hear complained about the most is the shadow box bug.

My only hope is that Rockstar releases a single player DLC like they promised a year or so back. Maybe that will improve the statistics enough for you to consider it again. All in all I really like your work and wished the conditions would get better so that you would consider continuing support on GTA 5. Perhaps one day that will happen, at least that's my hope.

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*blah-blah-blah maniac*
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Re: GTA 5 0.275

Dlc will not change anything. Game have drm on everything (idiots won't to separate singleplayer from multiplayer) and every patch add more and more slow downs with another protection, reducing graphics quality to compencate performance loss. Game can't be heavily modified just because of these drm tricks, i don't believe anybody wish to play with few minor mods installed. Serious modding tools will not be available soon, while game loose single player users every day, this autumn new AAA games will be released and gta5 will be forgotten (huge pc release date delay was great fail too). Even if r* will turn their asses back from user (removing drm f.e.) nothing will change, it's simply too late (though big dlc without drm and separate single player version will do the job, but do you really believe in that? i don't). From my own side, dx11 modding is much harder than dx9 games, i am not a fan of the game, no enthusiasm, almost no users waiting for the mod.
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Re: GTA 5 0.275

Well, we had a nice times gents: tweaking and creating stuff for gtaIV enb was awesome! Thx Boris for that outstanding work. The gtaIV and skyrim ENB's became an iconic mods. And, sadly, I have a feeling that such ENB-miracle wont happend again for any upcoming game.
However there's alot of people around here, who believes in you, Boris) keep that in mind!

----

PS imho gta5 has enough tweaks in timecycle and visualsettings. But nothing will ever replace skylightning )
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Re: GTA 5 0.275

I completely agree with you. It's hard for me to accept the truth sometimes, I guess I'm overly optimistic.

Hopefully I can pick your brain a bit here if you don't mind. I started looking into the cascade shadow issue myself and just had a couple questions before I get too deep into this.

So after doing research there are no parameter edits I could make to resolve the shadow issue... So I dug a litter deeper and found these.

http://i.imgur.com/XcDtk89.jpg

I would assume these shaders here are the culprit.

So my question is this: because I've never edited such a file before, am I in way over my head? How complex is something like this to fix?

I love to tinker with things so hopefully its something I can figure out.

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Re: GTA 5 0.275

That assembled shaders, to modify you need to dissassemble them, edit, assemble back. But this is not easy, properly working assemblers for dx11 code seems not exist (i used one buggy from another project by fixing it) and editing shader in assembly without realtime update is very hard. In the debug version of the mod i can modify shaders and reload them without restarting the game, that's why simpler to test changes. Fix for the bug is much harder than you may think of. Several texture reading operations outside of certain zone of texture must be remapped for reading different coordinates from another texture.
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Re: GTA 5 0.275

I see, I'm assuming this is part of the reason why DX11 is such a pain to work with on your end.

I'll attempt to see what I can do on my end if anything. I really appreciate your advice, thank you.

I'm sure it'll be time consuming especially since I've never done this before but hopefully I'll figure something out.

If I run into any issues or need help later is it okay to ask you for guidance? I know you've stopped support for this game and so I really hope I don't annoy you with my questions. If so I apologize.

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Re: GTA 5 0.275

Np, ask any time
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Re: GTA 5 0.275

To be honest ENB doesnt really seem to make that much of a visual difference to GTA5.

It's not a drastic change like GTA4 is.

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Re: GTA 5 0.275

I see no point to ressurrect necro topic of necro mod, everything was said many times.
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Re: GTA 5 0.275

This is a lot more complex than what I imagined. I have so much respect for you and your patience to do this type of editing.

I'll still try my luck but between work and college its going to take awhile. Most of the time I'm just doing research to try to gain a better understand on the values I should edit. I imagine my next big hurdle and probably testing, editing, testing, etc.

Anywho I'll check back in when I have something worth reporting.
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