TES Skyrim SE 0.343

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
*sensei*
Posts: 286
Joined: 20 Sep 2012, 00:20
Location: the perfect system

Re: TES Skyrim SE 0.343

Hey Boris,

The latest update to v0.343 gives a message that ENB is recompiling shaders and takes quite a long time to load initially. I thought it would be only the first time but it seems to be doing this each load. Is this normal or is there some flag not being set once it has recompiled the first time?

Thanks for the updates and performance improvements. :)

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17549
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.343

Phinix
Startup time is the same as before, i only added message to not make people think game is frozen. I can't increase performance of this process much, enbseries.ini parameters affect shaders, so loading cached from files will do nothing but wipe over 1 gb hdd space.

Anubis
No idea yet.

skysan4298
Okay, i'll try to find that place.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 983
Joined: 09 Dec 2012, 00:29

Re: TES Skyrim SE 0.343

Boris - Is there any way to exclude animals like horses or cows form a SSS effect ?
_________________
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma

English is not my native language.

AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17549
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.343

No, not from mod side. If i will do this, some characters will be affected.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17549
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.343

skysan4298
With my default files, turned on bloom and sss only, flowers looks properly.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
*sensei*
Posts: 331
Joined: 20 Jul 2013, 00:34

Re: TES Skyrim SE 0.343

I used the default fx files, and found the over blooming is caused by the SSS SubdermalAmount when the value was above 1.5.
The outdoor did not impact the flower even when I set the SubdermalAmount value to 100.
_________________
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17549
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.343

Okay, can see it
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17549
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.343

Seems i understood what is the problem. This is game bug which also very annoying with old AMD cards, like hd6xxx series, when objects drawed not at same position where they should be, but game use z prepass, so there is a hole of not rendered image area, which is also visible from previous frame (cause same render target). If i'm right, this can be fixed from my side only at some performance cost.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17549
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.343

Version updated, download again
Fixed bug with subsurface scattering applied to ice spell and similar objects, this time not via patching shaders, but eliminating the problem in general.
Ehh, i'm so tired with these micro updates, but it's much less bother for preset makers and for me to not bother editing pages on site, except one :lol:
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 983
Joined: 09 Dec 2012, 00:29

Re: TES Skyrim SE 0.343

Thanks a lot Master :D
_________________
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma

English is not my native language.

AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Post Reply