Hey Boris,
The latest update to v0.343 gives a message that ENB is recompiling shaders and takes quite a long time to load initially. I thought it would be only the first time but it seems to be doing this each load. Is this normal or is there some flag not being set once it has recompiled the first time?
Thanks for the updates and performance improvements.
TES Skyrim SE 0.343
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- *sensei*
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Re: TES Skyrim SE 0.343
Phinix
Startup time is the same as before, i only added message to not make people think game is frozen. I can't increase performance of this process much, enbseries.ini parameters affect shaders, so loading cached from files will do nothing but wipe over 1 gb hdd space.
Anubis
No idea yet.
skysan4298
Okay, i'll try to find that place.
Startup time is the same as before, i only added message to not make people think game is frozen. I can't increase performance of this process much, enbseries.ini parameters affect shaders, so loading cached from files will do nothing but wipe over 1 gb hdd space.
Anubis
No idea yet.
skysan4298
Okay, i'll try to find that place.
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Re: TES Skyrim SE 0.343
Boris - Is there any way to exclude animals like horses or cows form a SSS effect ?
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Re: TES Skyrim SE 0.343
No, not from mod side. If i will do this, some characters will be affected.
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Re: TES Skyrim SE 0.343
skysan4298
With my default files, turned on bloom and sss only, flowers looks properly.
With my default files, turned on bloom and sss only, flowers looks properly.
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Re: TES Skyrim SE 0.343
I used the default fx files, and found the over blooming is caused by the SSS SubdermalAmount when the value was above 1.5.
The outdoor did not impact the flower even when I set the SubdermalAmount value to 100.
The outdoor did not impact the flower even when I set the SubdermalAmount value to 100.
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Re: TES Skyrim SE 0.343
Seems i understood what is the problem. This is game bug which also very annoying with old AMD cards, like hd6xxx series, when objects drawed not at same position where they should be, but game use z prepass, so there is a hole of not rendered image area, which is also visible from previous frame (cause same render target). If i'm right, this can be fixed from my side only at some performance cost.
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Re: TES Skyrim SE 0.343
Version updated, download again
Fixed bug with subsurface scattering applied to ice spell and similar objects, this time not via patching shaders, but eliminating the problem in general.
Ehh, i'm so tired with these micro updates, but it's much less bother for preset makers and for me to not bother editing pages on site, except one
Fixed bug with subsurface scattering applied to ice spell and similar objects, this time not via patching shaders, but eliminating the problem in general.
Ehh, i'm so tired with these micro updates, but it's much less bother for preset makers and for me to not bother editing pages on site, except one
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Re: TES Skyrim SE 0.343
Thanks a lot Master
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram