But in the interiors, wet effect don't use a cube map, only a normal SSR effect, and this effect has its own limitations.ja231c wrote:Yeah, I know it's used for those things, but the wet surfaces cubemap is y'know, it looks better than those static cubemaps and having both present at the same time, well, it looks better with no static game cubemaps.
Shame wet surfaces don't get tinted with the specular color.
TES Skyrim 0.414
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Re: TES Skyrim 0.414
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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Re: TES Skyrim 0.414
Boris
Yeah. I see the headaches with the GUI.
Forget it, better focus on graphic changes.
Yeah. I see the headaches with the GUI.
Forget it, better focus on graphic changes.
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