TES Skyrim SE 0.452
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.452
Why do you think the same problems do not exist with graphic mods, any of them? Potentially i can assume using skse it's possible to load exterior scene to capture outside in to textures and meshes, then apply them to windows using clip planes as portals or render to texture or static projected maps, but this at least double loading times and still need to mark all windows and change their properties manually.
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Re: TES Skyrim SE 0.452
There are a few mods that apply new textures to windows, for example: https://www.nexusmods.com/skyrimspecial ... /mods/1937 It covers most of the windows and has a huge amount of downloads (it's on page 6 of 1436 of all SE downloads, when sorting by downloads)ENBSeries wrote: ↑20 Feb 2021, 22:19What mod can do, if windows are customized and have special texture, i can make shader which apply such texture with parallax effect to make it look as there is something behind volumetric, but that still need a work to create such textures. Mod already have some hacks like that
If ENB could use textures of this mod as a target, then it should work.
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Re: TES Skyrim SE 0.452
What "no" < not possible ? or not a good idea to tie ENB to a certain mod ?
There is already a precedent - caustics are tuned to Realistic Water Two.
There is already a precedent - caustics are tuned to Realistic Water Two.
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Re: TES Skyrim SE 0.452
Such things are not my task. What mod can do, if windows are customized and have special texture, i can make shader which apply such texture with parallax effect to make it look as there is something behind volumetric, but that still need a work to create such textures.
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Re: TES Skyrim SE 0.452
That's why I linked the mod - it has custom textures for windows.
If you mean fake textures that could simulate what's behind the windows, I can make them, if you give specifications.
If you mean fake textures that could simulate what's behind the windows, I can make them, if you give specifications.
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Re: TES Skyrim SE 0.452
Yes, fake textures and i will not give any specifications because i don't know almost anything about native modding, such things must be discussed with someone skilled how to setup mesh properties to assign shader which can be modified on my side and which have support for extra textures. And now i have no time for this.
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Re: TES Skyrim SE 0.452
No, i will forget. It's you should remind after i finish with clouds and gi.
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Re: TES Skyrim SE 0.452
Ah yes - you working on clouds. Sorry, didn't realize - I thought you might be done with it already, because new updates came out.
I'll try to remind after you're finished. (Just don't know when it will be.)
I'll try to remind after you're finished. (Just don't know when it will be.)