TES Skyrim 0.192

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 618
Joined: 18 Jul 2013, 13:08
Location: UK

Re: TES Skyrim 0.192

KuroTenshi
Fixed in ENB 0.188...
I have tried this version but the sun rays fix does not work for me.. :(

Offline
User avatar
*master*
Posts: 106
Joined: 01 May 2013, 23:17

Re: TES Skyrim 0.192

This might be out of topic (so sorry) but anyone knows is there any graphical explanation about how does enbpalette works ? Once i'd found in Nexus in a archive but can't remember what was that now... Thank you.

Offline
User avatar
*master*
Posts: 222
Joined: 05 Jun 2012, 14:47
Location: Canada

Re: TES Skyrim 0.192

@Tansarville: There was a guide included with Skyrim Enhanced Shaders by Tapioks.
_________________
Cpu: Intel i7 4790K @ 4.0GHz
Gpu: Sapphire Radeon HD 7870 2GB GHz edition
RAM: 16GB DDR3 @ 1600MHz
OS: Windows 7 x64 Ultimate Edition

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17551
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.192

electricsheep26354
Read news page or changes log of the latest mod version
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*master*
Posts: 106
Joined: 01 May 2013, 23:17

Re: TES Skyrim 0.192

DaemonWhite wrote:@Tansarville: There was a guide included with Skyrim Enhanced Shaders by Tapioks.
Thank you i checked but that doesn't include palette guide :/

Offline
User avatar
*master*
Posts: 222
Joined: 05 Jun 2012, 14:47
Location: Canada

Re: TES Skyrim 0.192

Tested new ENB, and difference between Memfix enabled and memfix disabled is 2 FPS.

Radeon HD 7870 2GB OC Edition.
_________________
Cpu: Intel i7 4790K @ 4.0GHz
Gpu: Sapphire Radeon HD 7870 2GB GHz edition
RAM: 16GB DDR3 @ 1600MHz
OS: Windows 7 x64 Ultimate Edition

Offline
User avatar
*master*
Posts: 222
Joined: 05 Jun 2012, 14:47
Location: Canada

Re: TES Skyrim 0.192

Tansarville wrote:
DaemonWhite wrote:@Tansarville: There was a guide included with Skyrim Enhanced Shaders by Tapioks.
Thank you i checked but that doesn't include palette guide :/
Basically, from what I remember, think of the palette as a grid with 9 spaces. With the right-side being ambient lighting for exteriors, and the middle and left side were for interiors and nights (I can't remember which one was which.) Bottom was the brightest amount of light, and the top was the darkest (again, I may be backwards on that).

I personally don't use the Palette though, I found no need for it.
_________________
Cpu: Intel i7 4790K @ 4.0GHz
Gpu: Sapphire Radeon HD 7870 2GB GHz edition
RAM: 16GB DDR3 @ 1600MHz
OS: Windows 7 x64 Ultimate Edition

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17551
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.192

DigitalPrinceX
Read post by DaemonWhite with AMD card testing, something wrong on your side.

Tansarville
Palette is just indexing from colors to texture horizontal coordinates. Vertical axis used depending from brightness of screen, it's similar to very old methods of palettes in 199x. Other users can make different code for palette.


Version updated, download again.

I'll post my ideas what to move to other files and what to keep in enbseries.ini, currently not ready to make all those changes. Don't know how to name new file, enbuser.ini sounds bad, enbsystem.ini also not intuitive, enbusersystem.ini probably too long. Should i move enbseries.ini to enbseries folder, that's another problem. Borderless window feature for downsampling/upsamling can't be activated if it's parameter inside enbseries.ini, too much issues for users who download config.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*master*
Posts: 106
Joined: 01 May 2013, 23:17

Re: TES Skyrim 0.192

Thank you Boris and Daemonwhite.

And Boris i have another question. Might be a silly one:

Ambient color filter bind each other guess so right ? From what i've seen it works like that. Like 3 color defined by us mixing each other.

I linked a image, is there any possiblity to make seperate parameter for them to works like 3 way color passes (without mixin them, by blending each other). Both Vertical + Horizontal. Check example image please.

Image

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17551
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.192

I can't change ambient color filter, because it hardcoded in game shaders, so i'm limited to it possible values. I can explain how it work, but don't think that any user here understand:

Code: Select all

normal.w=1.0;
ambient.r=dotproduct4(normal.xyzw, directionalambient[0].xyzw);
ambient.g=dotproduct4(normal.xyzw, directionalambient[1].xyzw);
ambient.b=dotproduct4(normal.xyzw, directionalambient[2].xyzw);
//normal - per pixel normal in world space
//directionalambient - encoded ambient color filter by matrix of top-bottom direction in world space.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Post Reply