CruNcher
Scars can't work with subsurface scattering because of tons bugs in models.
jonwd7
Users under imprinting will not get underwater without blur, even if it's unrealistic. Of course blurring in second pass will cost too much performance, it must be more like dof instead of current blending of blurred and original image by depth factor.
I edited the .esp of Realistic Water Two a bit and the sun scattering comes out pretty good now. It is also visible when the sun isn' as low as in the pictures, but that's due to my bright sunlight :
Jafin16
Thank you!
Well i use a pretty high value for sun scattering multiplier and did the following in the CK:
I simply loaded Skyrim.esm and the RealisticWaterTwo.esp (as active file of course), went to the category watertype and changed the "deepcolor" setting of every water type i wanted to have this effect. I changed the settings like this for the shots i think: R:35 G:95 B:86 . But it changed overall watercolor a bit too much for my taste so i recently lowered the brightness of the deepcolor to 40.
Looks good now with sun scattering multiplier set to 9.
I think the latest 233 made loading much longer then before. I mean the part from the moment you launch Skyrim till the moment you see the main menu. It's a minute of a black screen with busy windows mouse cursor now.
Uriel24
I didn't notice that at all. Actually, I think my load is slightly faster than it was before (it all varies though, so it's hard for me to tell).
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Hey folks, as jonwd7 said may be i'll remove underwater blurring to fix most of problems of it's modification. Ckeck these screenshots with blurring toggled on/off, can i remove it?
ENBSeries wrote:Hey folks, as jonwd7 said may be i'll remove underwater blurring to fix most of problems of it's modification. Ckeck these screenshots with blurring toggled on/off, can i remove it?
Who needs this useless blur? Id vote for the removal. Underwater areas are ugly anyway.