SMAA, set to "uber" quality results in a bit less shimmering and slightly smoother edges. The smoother edges are hard to notice in regular gameplay, but it IS noticeable in screenshots of close up objects or if you just lower your FOV. It's the shimmering help that really causes me to use it. The only preset I can really stand without some sort of added AA is NLA. Everything else I've seen needs something, IMO, and I'm not sure why that is. Ultimately, though, it really comes down to your eyes and what you see in game. If you don't need it, then don't use it.ZerOxShadows wrote:Does anyone that injects SMAA with ENB notice any difference in quality? To me, the only difference I can tell is that the text looks a bit more jagged with SMAA. I have EdgeAA enabled and TemporalAA, SubPixelAA, and TransparencyAA set to false.
Btw, Spock, how do you get rid of the flicker on fences totally? TemporalAA seems to do it but then you get that terrible ghosting, and I can't stand that ghosting... EdgeAA and SMAA are decent, but not great. TransparencyAA w/ EdgeAA and SMAA helps some, but doesn't get rid of it and has a very noticeable performance hit (which, when using Kyo's presets, can make the game unplayable). Only hardware AA seems to totally do it and we all know that's not really viable these days.