TES Skyrim 0.254

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Re: TES Skyrim 0.254

ZerOxShadows wrote:Does anyone that injects SMAA with ENB notice any difference in quality? To me, the only difference I can tell is that the text looks a bit more jagged with SMAA. I have EdgeAA enabled and TemporalAA, SubPixelAA, and TransparencyAA set to false.
SMAA, set to "uber" quality results in a bit less shimmering and slightly smoother edges. The smoother edges are hard to notice in regular gameplay, but it IS noticeable in screenshots of close up objects or if you just lower your FOV. It's the shimmering help that really causes me to use it. The only preset I can really stand without some sort of added AA is NLA. Everything else I've seen needs something, IMO, and I'm not sure why that is. Ultimately, though, it really comes down to your eyes and what you see in game. If you don't need it, then don't use it.

Btw, Spock, how do you get rid of the flicker on fences totally? TemporalAA seems to do it but then you get that terrible ghosting, and I can't stand that ghosting... EdgeAA and SMAA are decent, but not great. TransparencyAA w/ EdgeAA and SMAA helps some, but doesn't get rid of it and has a very noticeable performance hit (which, when using Kyo's presets, can make the game unplayable). Only hardware AA seems to totally do it and we all know that's not really viable these days.
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Re: TES Skyrim 0.254

Jafin16 wrote:Btw, Spock, how do you get rid of the flicker on fences totally? TemporalAA seems to do it but then you get that terrible ghosting, and I can't stand that ghosting... EdgeAA and SMAA are decent, but not great. TransparencyAA w/ EdgeAA and SMAA helps some, but doesn't get rid of it and has a very noticeable performance hit (which, when using Kyo's presets, can make the game unplayable). Only hardware AA seems to totally do it and we all know that's not really viable these days.
My choice of words wasn't the best, I cannot totally get rid of fence flicker even at 1600p with SMAA ultra or all ENB AA options enabled, depending on the distance. I can reduce it sufficiently for my eyes though.

What exactly do you mean by ghosting btw? Because I tried TAA and couldn't make out a noticeable difference. Getting really close to my monitor, I always get a slightly blurred image when moving the camera (probably due to sample and hold on my ISP panel?). The little drag of objects get ever so lightly more noticeable with TAA, but it's so marginal I can hardly make out a difference. Is there a scene you recommend for testing the effect?

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Re: TES Skyrim 0.254

Spock wrote:
Jafin16 wrote:Btw, Spock, how do you get rid of the flicker on fences totally? TemporalAA seems to do it but then you get that terrible ghosting, and I can't stand that ghosting... EdgeAA and SMAA are decent, but not great. TransparencyAA w/ EdgeAA and SMAA helps some, but doesn't get rid of it and has a very noticeable performance hit (which, when using Kyo's presets, can make the game unplayable). Only hardware AA seems to totally do it and we all know that's not really viable these days.
My choice of words wasn't the best, I cannot totally get rid of fence flicker even at 1600p with SMAA ultra or all ENB AA options enabled, depending on the distance. I can reduce it sufficiently for my eyes though.

What exactly do you mean by ghosting btw? Because I tried TAA and couldn't make out a noticeable difference. Getting really close to my monitor, I always get a slightly blurred image when moving the camera (probably due to sample and hold on my ISP panel?). The little drag of objects get ever so lightly more noticeable with TAA, but it's so marginal I can hardly make out a difference. Is there a scene you recommend for testing the effect?
The ghosting is that drag you're mentioning. I did some research awhile back when it seemed some people would get really bad ghosting (like myself) and some had very little to none. I discovered that ghosting is more prevalent when your monitor has a slower response time. I have a slightly older LCD TV as my display which seems to have a fairly slow response time, and so I get HORRIBLE ghosting. It makes it unplayable for me. Back when TAA depended on the enb_reference.esp which ended in 0.214 I actually had no ghosting. Now, unfortunately, I can't use it.
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Re: TES Skyrim 0.254

I asked about ghosting on Nexus and snsmac answered pretty convicing. Apparently TXAA works with searching and applying anti aliasing between each frame. And if the frames are uneven, like in low fps, the ghosting becomes more noticeable then if the fps is high. You'll still have it in high fps, just not that noticeable.

This leads me to ask Boris about AA.
Have you tried update the TXAA to reduce ghosting? Or have you skipped it entirely?
Also now when I'm talking with you... Is it possible to enable mouse scroll function in the GUI window? Maybe it's already there but my mouse isn't compatible.
Thanks!
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Re: TES Skyrim 0.254

I don't use TXAA, which is defined by NVidia as i know. Mine is standart temporal antialiasing and i think TXAA is the same thing, just named differently. Updating what? Do you know that hosting occur because some effects are 2d and they produce that ghosting at any frame rate? It's like running game in stereo, you can't without any loss use depth of field, bloom, mist, sun rays, etc. Even if i will do temporal antlialiasing before all computations on clear game image without transparent objects, subpixel bugs with depth dependent effects will be visible and they will accent edges as they are not antialiased.
As i remember from old days, mouse scrolling require too much coding (DirectInput) which not worth it for small mod. Or hooking window processing function messages which is not work with skyrim by some reason (may be my mistake or may be game do it somehow in pervert way).
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Re: TES Skyrim 0.254

Ah thanks for explanation! I have seen that some mods cause more ghosting than other mods.
By "updating" I was just hoping there was something you could do. :)

Cheers!
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Re: TES Skyrim 0.254

Insomnia wrote:I asked about ghosting on Nexus and snsmac answered pretty convicing. Apparently TXAA works with searching and applying anti aliasing between each frame. And if the frames are uneven, like in low fps, the ghosting becomes more noticeable then if the fps is high. You'll still have it in high fps, just not that noticeable.
Hmmm... Maybe I should try a not-so-heavy preset, or even default files with TAA and see if I still get the ghosting. I usually play with the K's these days, or Serenity, i.e. effect heavy, quality focused, performance to the wind presets so my fps is consistently low. I'll rise into the 50's in some interiors, but that's rare. Outdoors it's not unheard of for me to drop to the high teens (which even in Skyrim is almost unplayable). I'll have to do some experimenting... I wonder if fps and response time have something to do with it. I know that for ghosting NOT related to any AA techniques, response time does play a part.
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Re: TES Skyrim 0.254

Temporal antialiasing is incompatible with dual head videocards and sli/crossfire, it decrease performance too much in such systems
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Re: TES Skyrim 0.254

Boris
I've been tuning Apocrypha weathers from the Dragonborn expansion and I'm running into a confusing situation. First, I know you've stated in the past that you don't have the DLCs and I don't know if this has changed, but I'm not sure whether this is an issue with the DLC or with ENB or with the enbhelper.dll plugin. Or just another game bug.

The issue:
When you first travel to Apocrypha, whether by reading a Black Book (while on Solstheim) or by using a console command to enter the main Apocrypha world (cow dlc2apocryphaworld 0 0), you are taken to an "entry" type worldspace. According to the statistics panel in the ENB GUI, this is an exterior cell and this can be confirmed by adjusting values in the weather panel for exteriors. However, when you read a book inside Apocrypha to advance the "chapter" of that particular worldspace, you enter an interior cell, governed by interior values in the weather panel. The problem is, I've looked in the CK and none of the Apocrypha cells are flagged as exteriors - they're all interiors. I'm wondering if somehow, when first traveling to Apocrypha, the interior/exterior state is not being detected correctly. I wouldn't be surprised if this was a game bug, but I thought I'd mention it in case there was a possibility for a fix either from ENB or the helper plugin.

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Re: TES Skyrim 0.254

I have DLCs, except the one which is known as buggy, if i remember it have a big mountain at horison.
Exterior or interior are detected by shadow from the sun, if scene drawed without it, then it's interior. So if you have issues, it's game setting for that location are wrong.
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