MonarchX
As i said, bloom and adaptation are not applied, but this not means what you think. Skyrim and other versions have default code for post processing, but i ignored it in Fallout 4, because preset makers replace it anyway. You see game game post processing, which can't work properly with bloom and adaptation made by me.
Fallout 4 0.288
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 17549
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: Fallout 4 0.288
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 17549
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: Fallout 4 0.288
MrCasual
Serialization of parameters will take some time, need to figure out how safely allow their removing when shader code changes.
Serialization of parameters will take some time, need to figure out how safely allow their removing when shader code changes.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 25
- Joined: 16 Dec 2015, 00:12
Re: Fallout 4 0.288
I have some other ideas. Back in the day modding for Quake 3 CTF, I even did things like allow for Capture the Flag teams to have their own custom base flags and colors schemes. On the fly color and texture changes for teams.djekmiami wrote:I like the way this guy thinks! :idea:MrCasual wrote:I may be going at this backwards, it has been a long time since I codded for games, here is my scenario. I like the lens effect, but want it to change depending on goggles or a face mask my actor is wearing. I can write a script extension to check for this and access the ENB configs, but ENB would need a call to load and apply.ENBSeries wrote:MrCasual
No, i don't know any scenarios to use that and don't believe anybody will make kind of director tool to adjust mod parameters via animated tracks together with camera and other animations.
So if I am wearing a face mask from a power suit, it would have one type of lens effect. But if I put on welding googles the lens effect would change.
Just me thinking outside the box on some ideas. I am crazy like that and would give it a try...
I know most of the ideas I have may not work with ENB. but want to look into some of my ideas.
I think the one above I mentioned would be very cool to implement.
-
Offline
- Posts: 25
- Joined: 16 Dec 2015, 00:12
Re: Fallout 4 0.288
I appreciate you looking into this. It was just one of the first things I thought of, playing with my ENB preset and wondered if it was possible.ENBSeries wrote:MrCasual
Serialization of parameters will take some time, need to figure out how safely allow their removing when shader code changes.
I thought to myself, how cool would it be to have a API call or something to make a call to reload a config change. We can do it in game using the ENB menu, be nice if we could do through a script extender.
No worries if it cannot be done. I am new to ENB and need to learn my limits and separate them from my dreams
-
Offline
- *master*
- Posts: 187
- Joined: 18 Mar 2015, 18:39
Re: Fallout 4 0.288
I guess this is another stupid question - is there a reason why default FPS limit is set to 61fps and not 60fps in ENBLocal.ini?
_________________
i7 8700K @ 5Ghz | ASUS Z370 Hero X WiFi | Corsair 16GB @ 3200Mhz | RTX 2070 Super @ 1950Mhz | Xonar DGX | 768GB NVMe SSD | 2TB HDD | Corsair 850W | LG 32GK850G-B 1440p 32' G-Sync 165Hz VA | Logitech G402 | Corsair K70 Rapidfire | Windows 10 LTSC 1809
i7 8700K @ 5Ghz | ASUS Z370 Hero X WiFi | Corsair 16GB @ 3200Mhz | RTX 2070 Super @ 1950Mhz | Xonar DGX | 768GB NVMe SSD | 2TB HDD | Corsair 850W | LG 32GK850G-B 1440p 32' G-Sync 165Hz VA | Logitech G402 | Corsair K70 Rapidfire | Windows 10 LTSC 1809
-
Offline
- *blah-blah-blah maniac*
- Posts: 17549
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: Fallout 4 0.288
MonarchX
To prevent very rare one frame delay because of vsync enabled together with fps limiter.
To prevent very rare one frame delay because of vsync enabled together with fps limiter.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 27
- Joined: 20 Jul 2015, 22:06
Re: Fallout 4 0.288
Hey,
May I ask, and I guess others also have asked this before:
1.) Why do we "need" ---> enabled by defaults at enblocal.ini
.......... ENBSeries V-Sync enabled
.......... + FPS limiter (enabled)
at the same time?
2.) I ask this, because I am a little bit confused, we already have some FPS settings:
..... V-Sync enabled at enblocal.ini
..... FPS Limiter 61 %
+ 55-58 at the shadowboost.ini file.
I am sure they are fine, just seems too much FPS seeting at the same time. I found it strange, but as far as I know your knowledge they are must be fine that way.
But if anyone (Boris) have some time, I would be glad a little bit more infos about these.
Thank you!
May I ask, and I guess others also have asked this before:
1.) Why do we "need" ---> enabled by defaults at enblocal.ini
.......... ENBSeries V-Sync enabled
.......... + FPS limiter (enabled)
at the same time?
2.) I ask this, because I am a little bit confused, we already have some FPS settings:
..... V-Sync enabled at enblocal.ini
..... FPS Limiter 61 %
+ 55-58 at the shadowboost.ini file.
I am sure they are fine, just seems too much FPS seeting at the same time. I found it strange, but as far as I know your knowledge they are must be fine that way.
But if anyone (Boris) have some time, I would be glad a little bit more infos about these.
Thank you!
_________________
AsRock Z77 Extreme4 | Intel Core i7 3770K@4,4Ghz | Kingston HyperX Fury Blue 32GB 1600MHz DDR3 | MSI GTX 980 GAMING 4G | Kingston 352GB SSD | XFX XTR Series 650W | 24MP57VQ-P IPS 24" | Windows 7 Ultimate SP1 x64
AsRock Z77 Extreme4 | Intel Core i7 3770K@4,4Ghz | Kingston HyperX Fury Blue 32GB 1600MHz DDR3 | MSI GTX 980 GAMING 4G | Kingston 352GB SSD | XFX XTR Series 650W | 24MP57VQ-P IPS 24" | Windows 7 Ultimate SP1 x64
-
Offline
- *blah-blah-blah maniac*
- Posts: 565
- Joined: 05 Apr 2014, 10:29
- Location: Taiwan
Re: Fallout 4 0.288
Boris
ok. and how about sv_position? I've tried a little bit and looks like they also didn't reset and need to revert size if modified.
ok. and how about sv_position? I've tried a little bit and looks like they also didn't reset and need to revert size if modified.
-
Offline
- *blah-blah-blah maniac*
- Posts: 17549
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: Fallout 4 0.288
svposition is same as vPos in dx9, it don't need to be set.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *master*
- Posts: 187
- Joined: 18 Mar 2015, 18:39
Re: Fallout 4 0.288
Is there some kind of a priority list for features (like improved water reflections, better SSAO, Parallax support, etc.) you plan to work on first or is it random?
_________________
i7 8700K @ 5Ghz | ASUS Z370 Hero X WiFi | Corsair 16GB @ 3200Mhz | RTX 2070 Super @ 1950Mhz | Xonar DGX | 768GB NVMe SSD | 2TB HDD | Corsair 850W | LG 32GK850G-B 1440p 32' G-Sync 165Hz VA | Logitech G402 | Corsair K70 Rapidfire | Windows 10 LTSC 1809
i7 8700K @ 5Ghz | ASUS Z370 Hero X WiFi | Corsair 16GB @ 3200Mhz | RTX 2070 Super @ 1950Mhz | Xonar DGX | 768GB NVMe SSD | 2TB HDD | Corsair 850W | LG 32GK850G-B 1440p 32' G-Sync 165Hz VA | Logitech G402 | Corsair K70 Rapidfire | Windows 10 LTSC 1809