The DoF effect is pretty bad too lolENBSeries wrote:Omg, ssao in Skyrim SE is purely facepalm. I don't understand why so many crapmakers working in famous studios. And users eat this shit gladly! This world is freaking perverted unfair.
TES Skyrim SE 0.309 BETA
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- *master*
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Re: Skyrim SE
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Re: Skyrim SE
The impressive part is that all those artifacts in the "raw" buffer are all clearly visible on character models, especially their necks, and many bright objects, and they still decided to ship it.
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Re: Skyrim SE
True.roxahris wrote:The impressive part is that all those artifacts in the "raw" buffer are all clearly visible on character models, especially their necks, and many bright objects, and they still decided to ship it.
Game's AO and DoF are absolute shit. I couldn't believe my eyes at how amateurish they look.
Boris
Hope you're fine and everything will be fine as well for you.
And yes, "unfair" is the exact word.
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Re: Skyrim SE
This. The hideous SSAO implementation and fake lighting applied to characters actually makes the characters look worse in this version of the game than the original. Whoever thought applying that spotlight effect to all characters was a good idea should have been slapped!roxahris wrote:The impressive part is that all those artifacts in the "raw" buffer are all clearly visible on character models, especially their necks, and many bright objects, and they still decided to ship it.
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Re: Skyrim SE
Well thankfully you can turn of characters lights, by typing "cl off" in the consoleTwoArmedMan15 wrote:This. The hideous SSAO implementation and fake lighting applied to characters actually makes the characters look worse in this version of the game than the original. Whoever thought applying that spotlight effect to all characters was a good idea should have been slapped!roxahris wrote:The impressive part is that all those artifacts in the "raw" buffer are all clearly visible on character models, especially their necks, and many bright objects, and they still decided to ship it.
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Re: Skyrim SE
Been experimenting with all kinds of AO/IL algorythms from ReShade. No real luck with any of these.
IL is absolutely necessary in Skyrim IMHO, and nothing came close ENB's AO/IL solution.
I really wish you can port it over to the SE with the same specs Boris. Crossing fingers.
IL is absolutely necessary in Skyrim IMHO, and nothing came close ENB's AO/IL solution.
I really wish you can port it over to the SE with the same specs Boris. Crossing fingers.
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Re: Skyrim SE
DOF is just laughable. I cannot beleive they showed it off as a feature.
But the worst part is still ingame tonemapping, which crushes everything to black\overexposed white. I cannot see my characters face sometimes, and it becomes even more silly if you play as a redguard.
But the worst part is still ingame tonemapping, which crushes everything to black\overexposed white. I cannot see my characters face sometimes, and it becomes even more silly if you play as a redguard.
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Re: Skyrim SE
This.dpeasant wrote:DOF is just laughable. I cannot beleive they showed it off as a feature.
But the worst part is still ingame tonemapping, which crushes everything to black\overexposed white. I cannot see my characters face sometimes, and it becomes even more silly if you play as a redguard.
Without forgetting it destroys bloom at the same time.
Sharpening, contrast (and even), and external DoF excepted, this game is untweakable in its current state.
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Re: Skyrim SE
Yeah, I can't get my head around the shitty tone-mapping either, it's like those crushed black blotches are everywhere and like my dpeasant mentioned especially the character models suffer a lot. At first I thought there's something wrong with my system but I guess not since you guys are having the same issue. I think even being able to replace the tone-mapping with your own would get us far.
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Re: Skyrim SE
It's not so much the tonemapping as the imagespace settings. Especially compared to normal, the SE ramps them up to extremes.
On an aside note, I find it a little wacky that they added subsurface scattering to snow - but not characters.
On an aside note, I find it a little wacky that they added subsurface scattering to snow - but not characters.
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Try my mods! | Resonant ENB for Dragon's Dogma | IAXE2 for Fallout 4 | Luminous ENB for Skyrim SE