TES Skyrim SE 0.343

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 17549
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.343

Holy crap, this is horrible. Even with my desktop rig startup time is almost 2 minutes when disable shader cache in nvidia control panel and compilation time is so slow on driver side, cause mod itself wasting 8 seconds to patch all shaders and dissasemble them, 11 seconds to assemble patched (i'm talking about game shaders only). I dont remember this with old drivers (322.xx if i remember), probably they had faster compiler or maybe cache was always turned on. From other side, this engine have abnormally huge amount of shaders, so i expected start time will be too big to tolerate if i'll try to modify them. I don't think this can be executed on multiple cores and i can't do any task in parallel which can somehow compencate this, even if i save cached versions to files and reload, nothing gonna change, i can save only those 8+11 seconds (but to waste time to read files, maybe 5+ seconds) which can't be compared to time spent in driver to create them. I dont know how driver make them much faster when they are original game shaders, takes maybe 2-3 seconds only, probably driver hack per game and with old drivers it will not work. Anyway, i have no idea what to do about this problem, it is unfixable.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*master*
Posts: 177
Joined: 08 Nov 2016, 15:18
Location: Brazil

Re: TES Skyrim SE 0.343

The strange thing is that its not always the game takes too long to open, at least here. Sometimes it opens in about 20-30 seconds, sometimes not........
_________________
Intel i5 9400f ; NVIDIA RTX 3060 12gb VRAM; 16gb RAM; Windows 10

PhoenixVivid ENB for SSE / Phoenix Cinematic ENB for Fallout 4
Imaginarium ENB for SSE / Insanity ENB for Skyrim LE
NCW ENB for Fallout 4 / Somber Phantasy ENB for SSE


My Nexus Page

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17549
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.343

Found one solution on nvidia developers forum, but not sure if it can be applied to amd or intel. The issue caused by multithreaded creation of my own shaders, somehow driver switch to sync mode on single core. Gonna test this deeper.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 983
Joined: 09 Dec 2012, 00:29

Re: TES Skyrim SE 0.343

In my case, time to start, from lunching the game via SKSE, to Skyrim logo, 30 seconds. The result is repeatable.
_________________
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma

English is not my native language.

AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17549
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.343

Version updated, download again
Decreased startup time

Please tell how is it on both AMD and NVidia by time. For me now 22 seconds takes to start with NVidia shader cache disabled (maybe a bit faster with it).
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
*sensei*
Posts: 331
Joined: 20 Jul 2013, 00:34

Re: TES Skyrim SE 0.343

Nvidia Shader Cache on=34 secs, off=41 secs. Before, on=40 secs, off=over 3 minutes.
_________________
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE

Offline
Posts: 5
Joined: 20 May 2018, 04:38

Re: TES Skyrim SE 0.343

With GTX980Ti SLI Driver 397.64 windows 10

Before
shader cash ON took almost one minute more. to disappear compliing message,and show start menu.

after
shader cash ON took 35 seconds. (I launch from MO2)

I could not see clear difference about shader cash option. then keep it on.
Set it as "on" seems recommended setting from message, compiling shaders?
(and thanks sample plug in included, I may try it)

Ewi
Offline
User avatar
*sensei*
Posts: 462
Joined: 16 Jan 2016, 19:15
Location: Austria

Re: TES Skyrim SE 0.343

from launching the game via SKSE to Skyrim logo, 20 seconds. shader cache on. latest nvidia driver. that's ok.
_________________
AMD Ryzen 2700x 8 Core, Scythe Mugen PCGH Edition, MSI X470 Gaming Pro Carbon, Gainward Geforce GTX 1080 Ti Phoenix, 32 GB G.Skill Trident Z RGB 3200 Mhz, LG 34UM88C-P UHD, Win 10 64 bit

Offline
User avatar
*blah-blah-blah maniac*
Posts: 983
Joined: 09 Dec 2012, 00:29

Re: TES Skyrim SE 0.343

Now, 25 seconds, was 30 with the previous version.
_________________
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma

English is not my native language.

AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17549
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.343

Seems no AMD users at all, they don't play games, but mine.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Post Reply