That's always been the soft belly of Skyrim. Due to retard ISS values have been set by Bethesda such as 1.0 - 1.9 Contrast changes between weather types there's always been issues. And easy to say remove ISS and throw into garbage and let ENB render everything. Each weather condition, area, light shows the differences and atleast a subtle color correction must be done in ISS (or LUT per weather in ENBif it would be possible) . Disabling ISS and adjusting Contrast or any type of Color Correction won't match the light in every place or will cause trouble under different type of weather/area. Some areas require less light some high, some require more contrast and some less. By adjusting only pixel shader contrast doesn't fix that problem. I use only Contrast/Brightness part of AGCC and compensate it by reducing pixel shader Contrast/Brightness to avoid black crushed. Especially tinting part that comes from AGCC is the worst thing happened in this world in my opinion. Anyway a LUT per weather would be simply amazing but I think it can't be ? or it can ?roxahris wrote:It's not so much the tonemapping as the imagespace settings. Especially compared to normal, the SE ramps them up to extremes.
On an aside note, I find it a little wacky that they added subsurface scattering to snow - but not characters.
PS: Not saying you suggest we disable AGCC :p just pointing a fact in Skyrim.