TES Skyrim SE 0.372

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Re: TES Skyrim SE 0.372

Fire.
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Re: TES Skyrim SE 0.372

Is there anything that could be done to fix this white glow on the ground ?
It is visible when EnableBigRange is enabled. Disabling EnableBigRange disables light emission effect completely (no more green glow on the stone wall behind this light source) - so not a viable option.

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Re: TES Skyrim SE 0.372

I dont know why this happen, Guzio reported similar bug in Whiterun, but i fixed it by removing some code, but in general it's definetly something wrong with models or textures there, they produce too much specular. Give me map location of that area please. Also do not attach pictures to the forum, use some services like imgur.com for temporary things.
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Re: TES Skyrim SE 0.372

I've seen the same issue several times, I believe it's the textures missing specular data. I believe that's the alpha channel of the normal map, if the modder didn't know what it's for they'd ignore it. I never really looked into it though to confirm this is the problem.
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Re: TES Skyrim SE 0.372

Oh, sorry about the pictures - now i uploded them elsewhere (with ads):
Image Image

Location:
Image

It,s in Whiterun. And it happens with every ground light in all Whiterun (i have not checked other locations yet)
I use some mods that replace light sources with Dwemer lights, but ground textures are not touched by these mods. And it also happens with non-dwemer lights (light stands - depending on the location)

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Re: TES Skyrim SE 0.372

Well, it's the same bug which Guzio reported earlier and i fixed it by removing code of Footprints mod. But later i added code again, because some other mod use the same shader and reported as buggy. So i can't do anything, creators of mods should fix them, not me. I have no idea what to do now, revert back and destroy compatibility with some popular mods?
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Re: TES Skyrim SE 0.372

I discovered this bug after started to use this mod: https://www.nexusmods.com/skyrimspecial ... mods/24108

But the mod itself is not the problem - it only gives light emission to dwemer lights.
So the problem is when light is shining on the ground where different ground types meet. Even without any other mods (I have not installed any ground textures to Whiterun to my knowledge)

Can this code be made to work as toggle ?

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Re: TES Skyrim SE 0.372

Hm I couldn't reproduce it this time. I used to see it in some mines but this time I had no issues anywhere.

Which ENB version are you using?

EDIT: I checked my textures and now I see that the vanilla dirt texture has a very bright alpha channel in the normal map whereas the texture replacer I'm using (CC's HQ mines) has a much darker alpha channel. So I did a couple tests with vanilla and with replacer and definitely the vanilla texture results in much more reflective ground than the replacer. I'm pretty sure that's the basic issue here. I don't think it's an "ENB bug".
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Re: TES Skyrim SE 0.372

4109 wrote:Hm I couldn't reproduce it this time. I used to see it in some mines but this time I had no issues anywhere.

Which ENB version are you using?

EDIT: I checked my textures and now I see that the vanilla dirt texture has a very bright alpha channel in the normal map whereas the texture replacer I'm using (CC's HQ mines) has a much darker alpha channel. So I did a couple tests with vanilla and with replacer and definitely the vanilla texture results in much more reflective ground than the replacer. I'm pretty sure that's the basic issue here. I don't think it's an "ENB bug".

I use the latest ENB version

It may not be an ENB bug, but it is something that can be corrected using ENB, if I understood correctly.

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Re: TES Skyrim SE 0.372

Allright, i guess i just remove patch for other mods like Footprints to have this thing work properly.
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