TES Skyrim 0.112 KAGE

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Re: TES Skyrim 0.112 KAGE

@Boris: It seems the upcoming version of Skyrim comes with some new functions as decoded by the SKSE team, maybe they can be useful to you somehow?

Here's a link:

http://forums.bethsoft.com/topic/137286 ... __20830636

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Re: TES Skyrim 0.112 KAGE

Opethfeldt
Are you kidding me? This f*ng ssao is from 0.102 and older versions, i hate it and still keep in all versions, but you tell me it's not the same as before. Okay, i understand, better not listen anybody at all and do what i want and how would be more realistic.

shingouki
Thanks, but i'm not using any ingame functions to keep maximal compability with any game patches. This is a difference of ENBSeries from from specific projects like OBGE, MGE.
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Re: TES Skyrim 0.112 KAGE

Guys has anyone else tried reducing the shadowmap resolution in their skyrimprefs now that we have these cool ENB shadows? I half reduced the resolution from 4096 to 2048 and I honestly can't see a difference, maybe a very, very small difference, but I'm still getting the performance boost!!! (which if you ever fiddled shadows you will know is rather noticeable).

Am I just imagining this? Can anyone else confirm that the high shadowmap resolution is no longer needed for smooth shadows. If not we got a nice 5-10fps boost (in some areas) waiting for everyone who still got their shadows set at 4096 (thats how much the jump from 2048 to 4096 cost me).

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Re: TES Skyrim 0.112 KAGE

Please please please do implement the new SSAO. I've never understood why you listened. Because why should we stick with an old SSAO if we could have had much better one? That doesn't make any sense to me...
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Re: TES Skyrim 0.112 KAGE

@WoodmanGamer: I have them at 1024 for Primary and 512 for Secondary, actually :) It begins to be noticeable in portraits, but not really while playing.

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Re: TES Skyrim 0.112 KAGE

EnableAdaptation=(false, true)

Toggle eye adaptation to screen brightness. Some games have own adaptation algorithm, this parameter switch to own ENBSeries method.
So if i set it on false it will still use the Engine one defined in Imagespace ?
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steprik

Re: TES Skyrim 0.112 KAGE

Здравствуйте, Борис.
Хочу сказать спасибо за модификацию, последняя версия очень понравилась, но у меня возник вопрос. Я заметил, что эффект SSAO работает не во всех локациях(точнее пещерах/подземельях). Так и должно быть? Если нет, тогда как можно решить эту проблему? Пробовал разные настройки игры, SSAO, использовал настройки с разных версий ENB, но ничего не помогло. Прошу прощения, если вопрос где-то обсуждался, и спасибо за внимание.

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Re: TES Skyrim 0.112 KAGE

CruNcher wrote:
EnableAdaptation=(false, true)

Toggle eye adaptation to screen brightness. Some games have own adaptation algorithm, this parameter switch to own ENBSeries method.
So if i set it on false it will still use the Engine one defined in Imagespace ?
Yes it does. Use CK or RL to adjust. Also if you're using HD6's PP5, remember to adjust or disable his adaptation.

That said, I don't think it's usually feasible to disable adaptation altogether because without it the snow will blow out in most scenarios.

By the way, maybe someone should setup a Skyrim tweaking topic for all this off-topic stuff.

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Re: TES Skyrim 0.112 KAGE

steprik
Не знаю, я не играю и без понятия, где искать подобные проблемы, если они есть. Но скорее всего это fade параметры для ssao_ssil, эффект работает, но не виден из-за слишком близкого тумана или настроенного неправильно (моддеры обожают от балды значения менять и называть uber super mega realistic weather).
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steprik

Re: TES Skyrim 0.112 KAGE

Пробовал менять значения fade, не помогло. Интересно, что там, где SSAO присутствует, руки героя, если подойти близко к любому объекту , становятся "прозрачными", ну а там, где эффект не виден, с руками все в порядке. Ладно, буду экспериментировать с другими параметрами, посмотрю что получится. Спасибо за ответ, и удачи!
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