Kris†a
Thank you Kris†a I will keep that in mind^^
TES Skyrim 0.221
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Re: TES Skyrim 0.221
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Re: TES Skyrim 0.221
Yersinia79
Yes, x8r8g8b8 is correct format.
SiSaSyco
As Krista showed dxt1 differ a lot from dxt3/5, but you wrong by other parts too. Performance is lower when texture resolution is bigger and format have more bits per pixel, but this hard to notice with modern videocards, only for specific conditions, video memory is more important here. 16 bit format like r5g6b5 is awful for skin or any other surfaces which have almost the same color for all pixels, it's like gradients. dxt formats are bad for normals, because of the nature of their compression method. Saving color with dxt formats is tricky and require special filters to be applied to image first to reduce artifacts.
Yes, x8r8g8b8 is correct format.
SiSaSyco
As Krista showed dxt1 differ a lot from dxt3/5, but you wrong by other parts too. Performance is lower when texture resolution is bigger and format have more bits per pixel, but this hard to notice with modern videocards, only for specific conditions, video memory is more important here. 16 bit format like r5g6b5 is awful for skin or any other surfaces which have almost the same color for all pixels, it's like gradients. dxt formats are bad for normals, because of the nature of their compression method. Saving color with dxt formats is tricky and require special filters to be applied to image first to reduce artifacts.
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Re: TES Skyrim 0.221
Ah, thx for these Infos - I read somewhere that the compression does not differ between dxt1 and dxt5 and dxt5 just holds additional alpha information. Good to know that the overall Quality is better in dxt5 ...
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Re: TES Skyrim 0.221
Normaly the enhanced squish compression used in Nvidias tools should be sufficient for details even in dxt5 shouldn't it PSNR compares werent that bad but yeah we have much better compression algorithms these days and DXT needs to be replaced isn't some new Standard in the works already ?
https://code.google.com/p/libsquish/
http://www.sjbrown.co.uk/2006/01/19/dxt ... echniques/
crunch also doesn't look bad
http://code.google.com/p/crunch/
same for tri ace devs work
http://lspiroengine.com/?p=312
http://lspiroengine.com/?p=516
https://code.google.com/p/libsquish/
http://www.sjbrown.co.uk/2006/01/19/dxt ... echniques/
crunch also doesn't look bad
http://code.google.com/p/crunch/
same for tri ace devs work
http://lspiroengine.com/?p=312
http://lspiroengine.com/?p=516
Last edited by CruNcher on 26 Sep 2013, 16:53, edited 1 time in total.
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Re: TES Skyrim 0.221
Best body skin + sss for females is neovinci's, has the least amount of seam and decent size/quality sss map. I know, I'm only posting negative potency, but sure be nice if someone with decent skills to whip up a similar sss map for (something like Schlongs or Better Males)...everyone just put big or little black square for sss. :?
Other than modders and Bethesda not making a standardized texture set, SSS and everything else in ENB 0.221 looks great. Extreme values for subdermal and epidermal amount, of course, show compression or poor quality body textures in extreme. So actually getting my game to look like screenshots from Boris is possible but artifacts showing through makes it ugly as sin. Too bad no one plays male character/toons anymore.
Other than modders and Bethesda not making a standardized texture set, SSS and everything else in ENB 0.221 looks great. Extreme values for subdermal and epidermal amount, of course, show compression or poor quality body textures in extreme. So actually getting my game to look like screenshots from Boris is possible but artifacts showing through makes it ugly as sin. Too bad no one plays male character/toons anymore.
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Re: TES Skyrim 0.221
Sorry to keep bringing this up, but maybe can someone try this out? Boris even? If not, I won't bring it up again as it must not be of interest to anyone here. Thanks.number6 wrote:Thanks for the response Mindflux. Yeah, I don't really make it a point to go looking for bugs either. But I am always tweaking the ENB settings as I am playing the game and when something looks off to me I try to find a way to adjust it. In this case the fire on people was just getting way blown out with my bloom settings and so I was trying to reduce it's intensity (there's no bloom in the screenshot as I was trying to isolate the issue). The issue is not limited to any specific location, or NPC, but it does always occur with the action of setting someone on fire with a flame like spell. It seems that the fire projected from the hand is different somehow from the fire coming off an NPC body. To recreate it, just walk up to any NPC and flame them up. Then, while they are still on fire, open the ENB GUI and reduce the apporiate (DNI) [FIRE] intensity to 0.0. This makes the flame from the hand transparent, but not the flame coming off the NPC. I thought maybe it was one of the other settings like [LIGHTSPRITE], but none of them make a difference. In the screenshot posted I was fighting some vampire in a frost crag cave or something like that. The vampire's spells coming at me seemed to have the same issue. Hopefully that's more clear . Is there a better forum for troubleshooting stuff like this?mindflux wrote:number6
Could you care to elaborate a bit? Does the bug occur in a specific location, after a specific action, with a specific NPC, or what? Anything really to help find the issue in my game. Thanks.
Contrary to popular belief we don't spend our days wandering around the game, looking for bugs.
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Re: TES Skyrim 0.221
number6
This depends from nif setup of particles, many particles in game have wrong setting ("i'm curious, why?"). Patch by Mindflux fixed many of them as i know, don't think anyone else will bother doing the same.
This depends from nif setup of particles, many particles in game have wrong setting ("i'm curious, why?"). Patch by Mindflux fixed many of them as i know, don't think anyone else will bother doing the same.
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Re: TES Skyrim 0.221
Thanks for the answer Boris!
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Re: TES Skyrim 0.221
number6
Sorry, got caught up with work so I didn't have time to follow up, but I didn't forget about the issue. I took a look yesterday, but since I'm obviously not well versed enough in using CK, I didn't manage to find yet where the flame effect comes from. Their whole system of structuring stuff is pretty messy, although I've seen worse... Anyway, if anyone knows how to find the effect feel free to help out, if not, I will try again when I have time.
Sorry, got caught up with work so I didn't have time to follow up, but I didn't forget about the issue. I took a look yesterday, but since I'm obviously not well versed enough in using CK, I didn't manage to find yet where the flame effect comes from. Their whole system of structuring stuff is pretty messy, although I've seen worse... Anyway, if anyone knows how to find the effect feel free to help out, if not, I will try again when I have time.
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Re: TES Skyrim 0.221
Boris, (or anyonelse who has an idea) below are the screenshots of one of the users of my mod who asked me about an issue, its as if a graining or shader of some sort, like a film over the screen. And even with the motion in the background this layer remains. I have had couple people asked me and when I used their presets I was able to duplicate it. I just couldnt figure out which effect was causing this. Its as if you can see the pixels. I tried it on 2560x1440 and 1920x1080 also 1600x900..
First I thought it was graining, then bokeh, the fast dof then shaders.. I cant seem to figure it out whats causing it.. I know you are really anal about coding right, so I am beginning to think its a Skyrim issue? At the same time I was able to duplicate the issue with different ENBpresets and different dof codes. Any ideas? Or is it a normal part of a shader effect? Even then it looks as if a fog effect of some sort.
I feel like someone is about to prove me an idiot with a simple explanation but at this point I am cool with it, I hate not having answers.
*edit* just tried bone stock ENBseries files, same issue remains and btw no light mods; elfx, cot or whatever.. Driving me nuts, I am about to do a clean install of skyrim. It doesnt seem to be a texture issue, because it happens on almost all surfaces.. maybe texture optimization but that doesnt make sense either. This is the reason why they dont let people buy guns legally without 30 days wait, I am about to shoot myself.
Thanks..
First I thought it was graining, then bokeh, the fast dof then shaders.. I cant seem to figure it out whats causing it.. I know you are really anal about coding right, so I am beginning to think its a Skyrim issue? At the same time I was able to duplicate the issue with different ENBpresets and different dof codes. Any ideas? Or is it a normal part of a shader effect? Even then it looks as if a fog effect of some sort.
I feel like someone is about to prove me an idiot with a simple explanation but at this point I am cool with it, I hate not having answers.
*edit* just tried bone stock ENBseries files, same issue remains and btw no light mods; elfx, cot or whatever.. Driving me nuts, I am about to do a clean install of skyrim. It doesnt seem to be a texture issue, because it happens on almost all surfaces.. maybe texture optimization but that doesnt make sense either. This is the reason why they dont let people buy guns legally without 30 days wait, I am about to shoot myself.
Thanks..