Aiyen wrote:Perhaps issue is a wrong word for it, but I do not know what else to call it atm.
My point is just that between altering CK values, and editing the enbseries, and enbeffect.fx file you can sort out any "too dark, or not dark enough" "shadow issues" you might have in your presets during certain weathers. Hence I can understand why Boris would not want to spend time on it. It is not his problem that the default image spaces and weather cloud alpha levels are badly done.
But if a feature like you want is coming, then sure I would also happily use it! But just saying that I understand why it might not!
I don't see where the resistance is coming from, honestly. Fixing the issue with the CK? Do you mean altering cloud transparency for specific weathers? I don't know that that would be any more successful at addressing this since Boris has already given us cloud opacity which, as has been established, doesn't accomplish what we're asking for. Tansarville already explained why this can't be mitigated (and just to be clear, by "this" I mean the effect on the imagespace
at night under overcast weathers) with available parameters in the enbseries.ini or enbeffect.fx files. That's precisely what we're asking for. Fix it in weathers? Multiple weathers is an
amazing tool that Boris has given us, but configuring all the weathers is a monumental task. I don't know of any ENB author that has released a
non-beta preset that has full, working weather support. Aside from being a lot of work, relying on individual weathers to address the nighttime effect of cloud shadows is risky. You have to take great care to blend your weathers into one another so you don't have dramatic changes in light levels when one weather shifts to another under such conditions. If all your weathers look the same, what's the point? A parameter that can be set in enbseries.ini would avoid this and it would reduce the amount of configuring that has to go into individual weathers. And for those that say the tools already exist to properly light the imagespace under such circumstances, I have to wonder how ambient lighting (i.e. lighting with no light source!) became a method to "properly" light an imagespace.
I wonder if this is just a language barrier. What I'd like to see is parameters for cloud shadow
intensity for different times of day, just as we have for cloud opacity and just about every other intensity parameter currently supported.