TES Skyrim 0.251

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
Posts: 6
Joined: 26 Feb 2014, 13:35

Re: TES Skyrim 0.251

Well hold on.

Before people spend ages doing something that might be a complete waste of time, how many people are actually reporting problems with ESMx64 and SKSE 1.7A? Is it just that one guy in this thread? Because if so, then it's that guy who should be doing the testing.

Apologies if I'm missing something, I've only read this thread and not whatever is on other boards.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 572
Joined: 23 Aug 2013, 21:59
Location: United States

Re: TES Skyrim 0.251

Well, I'm going to throw in my input here though I admit it's more limited than others. I'm still using SKSE 1.6.16 and I never switched. I'm using SSME to implement sheson's patch and I haven't moved on to the latest version on 0.251. So why am I saying anything? I haven't touched any of it. Here's the thing everyone... The alpha was released for testing, bug reports, incompatibilities, etc. A POSSIBLE incompatibility should be reported to the SKSE team.

For months now, we've known that ExpandSystemMemoryX64 works just fine. It's only when you insert an ALPHA release of something (which I should say will NOT stay ALPHA) that bugs occur and that seems to be in extremely limited cases; at this point one very argumentative guy who's done this kinda complaining and blame laying before (I think it was the 0.221 thread or so). So, why remove a parameter that seems to be working and increasing stability for 99% of users? They can switch the damn thing to false and their "problems" will be solved. It would be far better for this person (who for some reason keeps having his name omitted from everyone's posts) to go to the SKSE team and point out the issue, which they, unfortunately, may not be able to test now because of the removal of the parameter.

TL;DR Let jonwd7 figure out his own issue and put the parameter back in so the majority can enjoy the excellent work you've done Boris. It's not your bug. Don't try to fix it.
_________________
AMD Ryzen 5 3600 6C/12T @4.4GHz // 16GB G.Skill Ripjaws V DDR4 3600MHz // ASRock AMD Radeon 7900XT Phantom Gaming 20GB// Samsung 850 Evo 256GB and 500GB SSD //
Lumen ENB
My Flickr

Offline
User avatar
*blah-blah-blah maniac*
Posts: 1034
Joined: 15 Mar 2013, 10:24
Location: Earth

Re: TES Skyrim 0.251

agreed with above. some F-wit ruined for the %99 of us, luckily i'm still on v.251 before the latest 'downgrade' :?
_________________
cpu Ryzen 5 3600 gpu RTX 3070 ram 32GB os Win11 64

Flickr Gallery

Offline
Posts: 70
Joined: 26 Feb 2014, 18:51

Re: TES Skyrim 0.251

@ keithinhanoi
Thanks for your good explanaiton

Offline
*blah-blah-blah maniac*
Posts: 1509
Joined: 20 Mar 2012, 08:37

Re: TES Skyrim 0.251

ENBSeries wrote:Well, ExpandSystemMemoryX64 is good only for certain things and when memory manager enabled, it almost useless. For me it's very important feature for stability, even with 2gb x86 winxp.
i tweaked everything based on this and couldn't see any problem with shesons patch (SKSE Alpha 1.7) @ all i hope this doesn't backfires now when updating, though maybe it's better who knows evaluating might show.
OhKay wrote:agreed with above. some F-wit ruined for the %99 of us, luckily i'm still on v.251 before the latest 'downgrade' :?
yeah i would also advice very carefull take a eye on this and also everyone who has a preset in the wild look @ the user reactions to this change on their specific systems.
Last edited by CruNcher on 27 Feb 2014, 17:58, edited 1 time in total.
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard

Offline
User avatar
*blah-blah-blah maniac*
Posts: 1498
Joined: 31 Mar 2012, 15:06
Location: France

Re: TES Skyrim 0.251

:lol:
Okay, let's give Boris a break with the thing...
Boris, please get that thing back so I can release my setups and tell SKSE Alpha users all is your fault ! :roll: :lol:
Just kidding.
_________________
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop

Offline
User avatar
Posts: 83
Joined: 05 Jan 2013, 11:38

Re: TES Skyrim 0.251

prod80

"I dont care, I have both Binaries... the previous 251 I have zero issues, hell, havent seen a CTD or ILS for ages. New 251 gives me CTD on exterior world loads in heavy area's (fixed saves I use for setting up ENB) and ILS switching to exterior and CTD going from an "light" loaded cell into heavier cells. I just write what I notice. That I didnt test well enough the first time is my mistake. Im not going to start or participate in the more "heated" discussions going on. And this is all I will write about it.

I vote for the feature to return... people that have problems with SKSE or some mod because of it can simply set it to false and deal with the consequences."




I have to go with prod80 - the new 251 I am now CTD after an average 20mins whilst outside, before I could play for hours with the previous 251 so what's changed seems to have hit more of us in a negative manor than first realised.
_________________
CPU : Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (4.50GHz oc)
GPU : AORUS 1080Ti (2012MHz oc)
Nvidia Driver : 430.86
RAM : 8GB DDR3 800MHz
Sound : HyperCloud 7.1
OS : Windows 10 (x64)
VR : Rift

Obsidian Weathers and Luminous ENB.
ENB 0.402



Offline
Posts: 1
Joined: 27 Feb 2014, 20:01

Re: TES Skyrim 0.251

Maybe it's just me, but if only one person is complaining about an issue that no one else can reproduce in their games, I would assume the problem lies with the OP and his game only. Especially if the complainer has a history of pulling this kind of shit. For the record, I've been running the old 251 binary with the SKSE Alpha in place, using Prod80's Serenity ENB preset at its full settings, and haven't had a single problem.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 1498
Joined: 31 Mar 2012, 15:06
Location: France

Re: TES Skyrim 0.251

^^^^ This.
Oh well, Boris please re-upload the previous binary and free us all from evil :D
_________________
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop

Offline
Posts: 3
Joined: 27 Feb 2014, 20:08

Re: TES Skyrim 0.251

Boris please reupload version 0.251 with "ExtendMemorySystemX64".
Post Reply