TES Skyrim 0.172

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Re: TES Skyrim 0.172

Oyama wrote:I tried disabling SLI, and the TAA ghosting I noticed with it on has 99% disappeared.
I guess that AFR - Alternate Frame Rendering - settings in SLI profiles shall interfere with TAA somewhere.
I'll do some other tests with other SLI profiles or other AFR1 or AFR2 forcing, just to know what fits best.
Oyama

Did you try TAA and SLI in SFR (Shared Frame Rendering) mode?
I guess TAA would produce artifacts where upper and lower half of the image meet. But perhaps no noticeable ones?
I can't try because I have no SLI.

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Re: TES Skyrim 0.172

DigitalPrinceX
I don't know anything about modding, helper mod was not created by me, i only doing changes in it scripts. All i know it's hidden quest and when executed it drawing several objects which i move by scripts near player. Interiors have kind of portals which disable drawing of helper objects at certain camera angles, but this was fixed somehow by AndyW and i guess it's still work, because i don't see any problems in interiors. I'll check soon by visualizing objects.
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Re: TES Skyrim 0.172

Quabla wrote: Did you try TAA and SLI in SFR (Shared Frame Rendering) mode?
Not yet, but I will ! Thanx for suggesting ;)
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Re: TES Skyrim 0.172

Ok, i found where not work interiors and fixed, now uploading on to nexus.
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Re: TES Skyrim 0.172

ENBSeries wrote:Ok, i found where not work interiors and fixed, now uploading on to nexus.
Thanx Boris ! ;)
Pity that the Nexus SUX so much... all their normal servers are down...

EDIT : solved, downloaded.
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Re: TES Skyrim 0.172

Alright. Now TAA works in all the places i checked. Except Dragonsreach. Half of room works, and half does not depending on camera angle like i wrote before. All other interiors in whiterun and riverwood do not have this problem.

TAA problem solved 99% :D
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Re: TES Skyrim 0.172

Boris
Thank you for trying more :D I understand why your against SLI/X-FIRE, apology for the fuzz around it ^^
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Re: TES Skyrim 0.172

Ian Patterson of SKSE wrote me a EMAIL:

"I have heard of ENB, but I'm not sure what you specifically want. Is there a technical development forum for programmer-level discussion, or a post with actual technical requests somewhere?"

so, Boris it´s up to you to post your needs here... Ian will read this THREAD!!!

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Re: TES Skyrim 0.172

Boris, what changed in ENB main file or referance mod i don't know but wasn't working as well as before. I got weird flickering issue. I've made a post.In every 1 sec i got flicker issue. Check video please.

View My Video

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Re: TES Skyrim 0.172

GetCurrentWeatherTransition(), GetCurrentWeather(), GetOutgoingWeather(), GetCurrentGameTime() - these functions from Papyrus scripts i use in helper mod, so their data must be also retrived in SKSE plugin. The problem is when to update such data, don't know if SKSE have callback function per frame and not sure if game scripts allow execution at any time (on begin and end frame nothing drawed, so data probably became obsolette). If callback impossible, then i need to call function in SKSE plugin to read that data and return false if it's not available. Like this:

Code: Select all

#define EParameters_VERSION    1
struct EParameters
{
    DWORD Version; //EParameters_VERSION to determine type
    float WeatherTransition;
    DWORD CurrentWeatherID;
    DWORD OutgoingWeatherID;
    DWORD 
};
BOOL SKSEReadData(void *params)
{
    if (!params) return FALSE;
    EParameters *p=(EParameters*)params;
    p->Version=EParameters_VERSION;
    p->WeatherTransition=Weather.GetCurrentWeatherTransition();
........
    return TRUE;
}
Function pointer can be shared by memory mapped file.


Tansarville
I'll try to find something flickering, but don't think that can help (quality of video don't allow to see anything btw).
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