TES Skyrim 0.241

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Re: TES Skyrim 0.241

DigitalPrinceX wrote:That place is kind of a choke point. Everyone lags there. Depending on machine the severity of lag changes.
Depending on mods, that point loads a lot of objects, entities, and being starting questline some scripts, mods add more script, weather mods, + whatever more stuff = GG lag
Eye, this is definitely a choke point. I spent a considerable amount of time filtering down my mods to find the ones that were causing freezing and CTDs in that area. I was unable to definitively determine if any mods were a direct cause, although removing a few have largely eliminated the problems in that area. Just a poorly designed area by Bethesda.
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Re: TES Skyrim 0.241

jrista
I'm using a 56 inch LED TV connected via HDMI.
SourceTexturesScale is definitely doing a thing, to my eyes at least.
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Re: TES Skyrim 0.241

jrista
Texture size scale can't be bigger that 1, because it do nothing to quality.
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Re: TES Skyrim 0.241

How surprising....
I've been pushing it much further and I noticed an improvement resulting in much sharper rendering.
Quite noticeable on some shot I've been taking.
Strange.

When you say " can't be bigger ", do you mean clamped internally ?
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Re: TES Skyrim 0.241

SourceTexturesScale is clamped internally to max 1, SizeScale clamped internally to 1.5
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Re: TES Skyrim 0.241

ENBSeries wrote:SourceTexturesScale is clamped internally to max 1, SizeScale clamped internally to 1.5
This is exactly what I've experienced. I've used SizeScale beyond 1.5, and it always clamps to 1.5 in the game. I always match SourceTexturesScale to SizeScale, but honestly, if that is the scaling of the source textures, it really doesn't make any sense to make it larger...you wouldn't gain any detail by any means. I tried SizeScale at 2.0, and I couldn't see any difference, and it shows up as 1.5 in the game.

For some reason, I am unable to use SizeScale higher than 1.183 when I run the game at 2560x1600. If I do, the game renders strangely. I'll post a screenshot when I get a chance. I honestly have no idea what might be causing the problem...maybe just not enough VRAM (although I have 4Gb...)
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Re: TES Skyrim 0.241

Lower SourceTexturesScale also increase performance, because of caching, after some value performance almost stop changing and this is optimal. Other dependent factors are screen size and sampling range, so bigger both these require lower SourceTexturesScale for same performance. Quality only affected on thin objects like grass, they look "glowing" with lower than 1.0 scaling, but it's much less noticable than SizeScale.
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Re: TES Skyrim 0.241

This has been a most informative thread indeed! I have spent most of the day testing the 12/24 241 release pushing my system as far as I can (or know how at least). I created a "Kiss Your FPS Goodbye" preset for Somber Lut Sepia and loving it!

Summary:

- All settings are on the highest quality the ENB allows (extreme = -1 or high = 0)
- SSAO and REFLECTION SizeScale and SourceTextureScale set to 1.0
- All features are enabled

You can see my specs in my sig. I don't tweak my skyrim INI files beyond what is needed for ENB, Vurts SFO Mod, a couple of water changes, and a very simple multi-thread section from a friend here on ENB. Most of my textures are on the 2K-4K side (I chose 4K for screen archery close ups, otherwise go with 2K).

I down sample from 2560 x 1440 to 1920 x 1080. My FPS for exteriors averaged from 14.7 to 18.8 on the above settings. For interiors I was averaging 22 to 29.5.

For me anything over 25 I consider playable. I can easily adjust a couple of things with the in-game GUI to bring my FPS up to 25 for exteriors when needed. I love this as I can keep the same preset for screenshots and playing the game without having to exit the game.
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Re: TES Skyrim 0.241

@Boris: Regarding SamplingRange, how does that attenuate results? Is larger or smaller better? Is there a sweet spot? I've tweaked it between 0.1 and 0.5, and I was having a hard time telling the difference. Is there a certain type of lighting or texture that would help bring out the differences to optimize the sampling range?

Well, thanks a TON for all the info on SSAO! Really loving this stuff. :D
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Re: TES Skyrim 0.241

wolfgrimdark wrote:This has been a most informative thread indeed! I have spent most of the day testing the 12/24 241 release pushing my system as far as I can (or know how at least). I created a "Kiss Your FPS Goodbye" preset for Somber Lut Sepia and loving it!

Summary:

- All settings are on the highest quality the ENB allows (extreme = -1 or high = 0)
- SSAO and REFLECTION SizeScale and SourceTextureScale set to 1.0
- All features are enabled

You can see my specs in my sig. I don't tweak my skyrim INI files beyond what is needed for ENB, Vurts SFO Mod, a couple of water changes, and a very simple multi-thread section from a friend here on ENB. Most of my textures are on the 2K-4K side (I chose 4K for screen archery close ups, otherwise go with 2K).

I down sample from 2560 x 1440 to 1920 x 1080. My FPS for exteriors averaged from 14.7 to 18.8 on the above settings. For interiors I was averaging 22 to 29.5.

For me anything over 25 I consider playable. I can easily adjust a couple of things with the in-game GUI to bring my FPS up to 25 for exteriors when needed. I love this as I can keep the same preset for screenshots and playing the game without having to exit the game.

Your optimizations will make a lot of users unhappy your GPU Hardware is far away from whats common mainstream these days look better @ Boris or jrista (-1) his GPU setup :)
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