TES Skyrim 0.250

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Re: TES Skyrim 0.250

CruNcher
With the anchor feature now could it work that the markers detect the Player and change certain ENB settings on the fly if the Player comes close to them ;) ?
Are you mozahistic person to write all presets to these? And why should i dublicate things which already made in CK?
Boris would the better hair shader have a big impact or isn't the anisotropic current one already good enough ?
Current anisotropic? Where?
Boris can you avoid the gui changing positions
No, i don't have information of windows positions and visibility and don't want to look in to middleware sources to create required functions (i don't like to work with others code or my old code which don't remember at this time).

Tywele
IgnoreWeatherSystem made to simplify life when weather preset do not include new features of the mod. For example if it was created without mist, then editing mist will take a lot of time for each weather, much simpler to ignore weathers for the mist only.
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Re: TES Skyrim 0.250

Are you mozahistic person to write all presets to these? And why should i dublicate things which already made in CK?
Maybe ;)

But you are right it's a stupid idea i guess and wouldn't be worth the effort and a waste of your resources, sorry
Current anisotropic? Where?
Image
Image
No, i don't have information of windows positions and visibility and don't want to look in to middleware sources to create required functions (i don't like to work with others code or my old code which don't remember at this time).
I see
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Re: TES Skyrim 0.250

Hi here :)

I have an ENB activated ("Natural Lighting and Atmospherics for ENB" running with 0.250 DLL from this website).

The game is working fine and recently i decided to add a new mod : Immersive HUD. When i use a door to change from an area to an other, i have a "Brown Filter" displayed on screen instead of the normal loading screen.

When i remove the mod, no more trouble ... I ve played 20 hours without this trouble, this happen only when i add the mod. I have tried many load order, no change.

I have done some complementary tests and find this :
With ENB DLL 0.236 no bug, with new ENB DLL 0.250 it's bugging. I don't know who should fix it, i guess from the mod side. What do you think about it ?

Here are some screens !

Without mod & ENB 0.250 :
Image

with mod & ENB 0.250 :
Image

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Re: TES Skyrim 0.250

Warz wrote:Hi here :)

I have an ENB activated ("Natural Lighting and Atmospherics for ENB" running with 0.250 DLL from this website).

The game is working fine and recently i decided to add a new mod : Immersive HUD. When i use a door to change from an area to an other, i have a "Brown Filter" displayed on screen instead of the normal loading screen.

When i remove the mod, no more trouble ... I ve played 20 hours without this trouble, this happen only when i add the mod. I have tried many load order, no change.

I have done some complementary tests and find this :
With ENB DLL 0.236 no bug, with new ENB DLL 0.250 it's bugging. I don't know who should fix it, i guess from the mod side. What do you think about it ?

Here are some screens !

Without mod & ENB 0.250 :
Image

with mod & ENB 0.250 :
Image
No idea what's causing it, but I'm using ENB 0.250 (tweaked, but no preset) and Immersive HUD w/o issues, so it might be something else interfering.
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Re: TES Skyrim 0.250

Still working on updating PNENB with the new mist effect. New balance between fog, mist, volumetric rays, and bloom looks really really good so far!

I had one question or request regarding the new IgnoreWeatherSystem option. Would it be possible to have ENB not create the sections in the weather files that are set IgnoreWeatherSystem=true in enbseries.ini? I know it probably won't increase load times, but it will decrease the size of the weather files, and also help keep them clean with only the settings you want to use in them.

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Re: TES Skyrim 0.250

Warz wrote:Hi here :)

I have an ENB activated ("Natural Lighting and Atmospherics for ENB" running with 0.250 DLL from this website).

The game is working fine and recently i decided to add a new mod : Immersive HUD. When i use a door to change from an area to an other, i have a "Brown Filter" displayed on screen instead of the normal loading screen.

When i remove the mod, no more trouble ... I ve played 20 hours without this trouble, this happen only when i add the mod. I have tried many load order, no change.

I have done some complementary tests and find this :
With ENB DLL 0.236 no bug, with new ENB DLL 0.250 it's bugging. I don't know who should fix it, i guess from the mod side. What do you think about it ?

Here are some screens !

Without mod & ENB 0.250 :
Image

with mod & ENB 0.250 :
Image

Well I am using the Same ENB right now for something different and also have immersive hud and no such problem.
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Re: TES Skyrim 0.250

Do you have 0.250 DLL installed ? NLA does not contained it.

I have an other friend who is running other mod lists, other ENB, he changed its dll from 0.245 to 0.250, and he has the problem now.

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Re: TES Skyrim 0.250

Warz wrote:Do you have 0.250 DLL installed ? NLA does not contained it.

I have an other friend who is running other mod lists, other ENB, he changed its dll from 0.245 to 0.250, and he has the problem now.
If you ask me, yes, I'm using ENB 0.250 as said.
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Re: TES Skyrim 0.250

Hi. 2 questions here.

I was using 0.246 and I don't know why, but I had not the lens flare effect of the sun (I'm talking about those 4 white circles that spam when you look at the sun). I was not worried about this 'cause I'm using a custom corona texture for the sun.
But now, I'm using 0.250, I haven't changed any file, except d3d9.dll, and now I have an exagerated lens flare effect. The 4 circles spam even when I'm not looking directly to the sun.
Which is the file where I can tweeak this? And how to?

And another question:
Randomly, the weather editor window becomes blank. The weather settings still are running for each weather but I can't change it due to the window is empty. I have tried "load" button in general window, free vram key, loading a savegame... The problem is mainly oresent when i force a weather with "fw" command, although other times the weather window becomes empty without having done anything. The only solution so far is exit and re enter the game. Any suggestion?

Thanks.
Last edited by Maegirom on 10 Feb 2014, 00:10, edited 1 time in total.
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Re: TES Skyrim 0.250

Warz wrote:Hi here :)

I have an ENB activated ("Natural Lighting and Atmospherics for ENB" running with 0.250 DLL from this website).

The game is working fine and recently i decided to add a new mod : Immersive HUD. When i use a door to change from an area to an other, i have a "Brown Filter" displayed on screen instead of the normal loading screen.

When i remove the mod, no more trouble ... I ve played 20 hours without this trouble, this happen only when i add the mod. I have tried many load order, no change.

I have done some complementary tests and find this :
With ENB DLL 0.236 no bug, with new ENB DLL 0.250 it's bugging. I don't know who should fix it, i guess from the mod side. What do you think about it ?

Here are some screens !

Without mod & ENB 0.250 :
Image

with mod & ENB 0.250 :
Image
This looks like the mist is being rendered in the loading screen. I think this was a bug in an earlier revision of .250, try downloading again and see if it still happens.
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NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
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