TES Skyrim SE 0.372

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Re: TES Skyrim SE 0.372

It's just not work as you think of it. Users can't even make simplest tweaks, but you want they be forced to come here reporting bugs that windows outside of the screen. Why should i put effort to create feature which will bring me even more problems? I know pretty fine how mad i am when some software trying to force position when i don't have video drivers installed and i can't click damn "ok" or "next" button cause it's out of screen and that fancy desing with splash screen of not movable window make me want to break display. As programmer i have to think about every bad scenario and there is no known for me way to solve this issue or at least make better than it already is.
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Re: TES Skyrim SE 0.372

ENBSeries wrote:It's just not work as you think of it. Users can't even make simplest tweaks, but you want they be forced to come here reporting bugs that windows outside of the screen. Why should i put effort to create feature which will bring me even more problems? I know pretty fine how mad i am when some software trying to force position when i don't have video drivers installed and i can't click damn "ok" or "next" button cause it's out of screen and that fancy desing with splash screen of not movable window make me want to break display. As programmer i have to think about every bad scenario and there is no known for me way to solve this issue or at least make better than it already is.
I just thought it may be possible. Just like when pulling displayport cable off from monitor and plugging it back again, then all the open windows have been resized to smaller and have moved into top left corner automatically. (Same thing happens when making resolution smaller or reinstalling graphic drivers)

If this behavior is integrated into system registry, I understand why it's not a good idea to bind it with ENB.

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Re: TES Skyrim SE 0.372

Comparing last display resolution to current is not difficult. Problem is that windows can be moved accidently elsewhere or hidden, but there is no some big window with "restore windows" in drop down menu lime the most Windows applications have. So user must manually delete setting from some file or registry in such case. It's not good.
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Re: TES Skyrim SE 0.372

Regarding particle lights and transparency: if your mesh has alpha blending enabled, when your particle light source is in FRONT of it on the screen, the mesh is rendered as transparent, when the particle light source is BEHIND it, the mesh is rendered as opaque. When particle lights are off there are no such issues. Is there really no way to fix this?
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Re: TES Skyrim SE 0.372

It's not fixable.
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Re: TES Skyrim SE 0.372

I just now tested the latest 372 which has the torch light in 1st person, but it breaks enhanced blood textures which worked ok with the previous 372 which I used until now, it's from feb 16. So I've reverted to that one.
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Re: TES Skyrim SE 0.372

I was wondering if the Enhanced Blood Textures issue could come back in latest binaries update, but I didnt see it here.....
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Re: TES Skyrim SE 0.372

Hey Boris, if i remember, someone asked you long time ago about add multi lut support for the multi weather system and something to make the game Volumetric lighting or Adysss god rays effect can be occluded by the clouds to see them coming behind the clouds, do you think that those things would be possible?

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Re: TES Skyrim SE 0.372

I will not do multi lut, i dont have lut at all in the mod and such things easily can be done in external shaders without my help.
I dont know about game sun rays, if i remember it's shader can't be assembled back, so it can't be modded without difficulties for me and i don't like this feature, so dont touch it.
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