TES Skyrim 0.166

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Re: TES Skyrim 0.166

I can't do too many "conditions", they bring a lot of combinations which i need to program. Easy to make tons of mistakes, even with current update i spend more than week to understand and change everything. Per weather properties will be in separate files in new folder (not in new version, but later, after testing).
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Re: TES Skyrim 0.166

I'm already confused, but I don't think you'd need to bother with dusk/dawn for interiors.
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Re: TES Skyrim 0.166

ENBSeries wrote:
First though did i understood right you want to make each Light and other parameters available per TOD which internally game time wise is custom definable as well for each period ?
Yes.
and then how long till sunset starts
No, time till sunset or any similar may interfere with other setting like day, harder to understand by user, so strict time seems better. The problem with morning/day/evening/night is when each of them starts and when ends, morning consist of dawn, sunset and some time after sunset, personally i in the summer think that morning is when sky start getting brighter and morning end somewhere at 10 o'clock, sun light looks different after that time.
Which would make the Night and Day Detector via the sky pixel check a thing off the past and solve all the problems with it (detecting craziness because of mod sky changes) ?
If it's question, i don't understand. In general, when sun is not drawed or helper mod not installed (or not working properly), then old night/day detection in use, morning and evening ignored. I can make them available as middle between day and night, but evening and morning will be the same and precision of such detection not allow to do anything right and not to broke valid parameters when time is detected.
make the enbeffect color part individually definable per TOD and in Realtime as well
It's another problem, i'll think about it later. May be via LUA scripts.
by default Skyrims Game time is Autum isn't it ? @ 18:42 the sun already sets down if i look outside it's still bright shining and white blue in Skyrim it gets already dark blue as the sun seems to go down and evening setting in.
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Re: TES Skyrim 0.166

Urrr! I'm so confused with damned time of the day variables, still can't make decision, everything looks wrong, not intuitive or limited (for future). Dawn and dusk bother me a lot, if i set time for them to start, that means night have entirely same values without interpolation as i didn't dusk and dawn parameters and use evening and morning instead. I'm tired from this, half an hour of real coding left and days to find ideal solution. Duration of sunset and sunrise as suggested can be used for them only, not for dawn and dusk. Paranoid me.
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Re: TES Skyrim 0.166

@Boris,

I've been pretty useless lately in this critical moment, as I've been trying to finish my game (never finished it because of a quest bug). I know that's my fault, but I'm going to put that on hold and get my ass in gear.

I'll use --JawZ--'s base preset to do some testing, mine are not far enough for the current versions you're working on. I'll research the comments in this thread and will try to provide some useful feedback very soon.

Edit: I noticed that the version of --JawZ--'s preset I have is not as current as I thought, so instead I will use your default preset for testing.
Last edited by Bronze316 on 18 May 2013, 21:36, edited 2 times in total.

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Re: TES Skyrim 0.166

I highly suggest to scrap this idea. Nobody really needs it, IMO, we have enough control with current variables to make decent configs.

If I were You, I would move on to make more exclusive ENBs, You would benefit much more from it than adding new effects to the same game over and over again. Skyrim already looks epic with proper config.
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Re: TES Skyrim 0.166

@Boris,

Ok, I've read through some of the comments here to get a better understanding of what you're trying to do exactly. MaxTheUniqueGamer has a valid point, but it's too early for me to jump to that conclusion as well, because I would like to see controls added for sunrise/sunset on the horizons.

How about that Boris? Name them "HorizonDay" and "HorizonNight"? Then you can try to estimate the timing of the real sunrise/sunsets, maybe offset it by 1 hour. The sunrise cycle could start at 5:30AM and end at 9:30AM, and the sunset cycle could start at 5:30PM and end at 9:30PM.

I'm out of ideas, but this is all I can come up with for now. Please go easy on me. ;) If you decide to scrap this idea, is there any chance of adding controls or separation for the stormy weather? I think that would be more useful to us than the sunrise/sunset controls.

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Re: TES Skyrim 0.166

Bronze316
I can read game time precisely, so HorizonDay/Night not required for detecting sunrise and sunset times. Weather specific also planned.

Right now i worked on different idea - to ignore new parameters in enbseries.ini and make them all in new configs together with per weather setups, because this stop my brainfucking in searching ideal solutions. I believe it's hard for user to see many new parameters with different ending, even if they not active if special variable set to false globally (old standart support), of course much simpler for me to do everything the same in each file. Another "good" thing with this idea is that parameters are: night, dawn, sunrise, morning, day, evening, sunset, dusk. Crazy for editing, but they are in another configs and they are final, nothing to add to them. The array of such configs define weathers in another file:
[WEATHER00]
FileName=
WeatherIDs=
[WEATHER01]
FileName=
WeatherIDs=
...
[WEATHER99]
where FileName is config for weather and WeatherIDs are list of weather id from skyrim (81a, 10a243, etc)

Well, if i overdone things, better to stop this madness and go to sleep, don't have ideas any more.
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Re: TES Skyrim 0.166

@Boris,

This is the most confusing process that I've seen you deal with yet, after a whole year of following your work, with the exception of the Temporal AA dilemma. I appreciate that you're trying to keep things simple for us, and I can agree that using the filename and weather ID's sounds like a good idea, although a little bit confusing at first, but not too difficult for experienced ENB users. I hope that no one has to go all the way to [WEATHER99]. :lol:

Edit: Oh crap, I just realized that there are about 84 weather ID's for this game, but maybe not all of them are needed for this to work correctly? Or can we add more than one Weather ID per filename config, right?

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Re: TES Skyrim 0.166

[WEATHER01]
FileName=Sovngard.ini
WeatherIDs=10d9ec, 10fef8, 923fd
[WEATHER02]
FileName=Clear.ini
WeatherIDs=10a23b, 10a237, 10a234, 10a230, 10a244, 10e1e4, etc

- this how it works.
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