TES Skyrim 0.172

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Posts: 86
Joined: 24 Jan 2012, 05:49

Re: TES Skyrim 0.172

if ENB has tint option ( RGB and Alpha ) and Global saturation in each weather, I'll very appreciate that.

and one more.
I want to know the progress about water effect.
is there any advance??

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Joined: 12 Jun 2013, 06:49

Re: TES Skyrim 0.172

ENBSeries wrote:Tansarville
Sorry, but i'll keep version 2.3 of helper mod as latest, because it work for interiors at least. If i'll get many complains like yours, then return to thinking, but have no idea now. You can try this scripts, but i don't believe they do any changes to the better.
For reference, I'm also seeing a flickering effect - as if all the textures are "twitching" a couple of times a second, in interiors or exteriors. I'm using an AMD 7970, Catalyst 13.6 Beta2, Windows 7 64-bit. I'm not using multiple weathers, and TIMEOFDAY, SKY and RAIN are disabled. I am using TAA. Other non-default settings which may matter:

UseOriginal{Post,Object}Processing=true
EnableBloom=true
EnableAdaption=true
EnableDetailedShadow=true
EnableReflection=true
FixParallaxBugs=true
UsePalletteTexture=false

I'm seeing this effect with versions 2.2 and 2.3 of the helper plugin. Version 2.1 does not show the effect. All of this is with version 0.172, wrapper variant.

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Re: TES Skyrim 0.172

Boris
That last script made TAA update really fast, ghost effect got less noticeable. weather seem still ok, will check more places :)

Winterlove
Try "UseOriginal{Post,Object}Processing=false", might help not sure ^^

nexstac
will try out gloomreach, save and load there without quiting game? or just any load at gloomreach? :>
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Re: TES Skyrim 0.172

Yersinia79 wrote: Winterlove
Try "UseOriginal{Post,Object}Processing=false", might help not sure ^^
Makes no difference to the twitching effect, sadly.

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Re: TES Skyrim 0.172

superl3
No way, it's unrealistic, ENBSeries is not a photoshop and if i'll accept request, that means tons of other crap from unreal color filters will be asked.
Not worked on water any more, i guess it's useless.

Winterlove
Latest drivers and AMD videocard equal to bugs, i ignore such configs.
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Joined: 12 Jun 2013, 06:49

Re: TES Skyrim 0.172

ENBSeries wrote:Winterlove
Latest drivers and AMD videocard equal to bugs, i ignore such configs.
Fair point. I've backed down to 13.4 WHQL, the flickering is still present.

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Re: TES Skyrim 0.172

Winterlove wrote:For reference, I'm also seeing a flickering effect - as if all the textures are "twitching" a couple of times a second, in interiors or exteriors. I'm using an AMD 7970, Catalyst 13.6 Beta2, Windows 7 64-bit. I'm not using multiple weathers, and TIMEOFDAY, SKY and RAIN are disabled. I am using TAA. Other non-default settings which may matter:

UseOriginal{Post,Object}Processing=true
EnableBloom=true
EnableAdaption=true
EnableDetailedShadow=true
EnableReflection=true
FixParallaxBugs=true
UsePalletteTexture=false

I'm seeing this effect with versions 2.2 and 2.3 of the helper plugin. Version 2.1 does not show the effect. All of this is with version 0.172, wrapper variant.
I am running that exact same hardware and driver setup. I do not have TAA blink problem anymore. I had before but 2.3 fixed it. I also have TIMEOFDAY SKY RAIN multiple weather etc all enabled. High possibility that some mod conflicting or some ini tweak conflicting.

If you were testing the loose files boris gave, make sure to delete them. Load enb reference mod below everything.

If you want i can pm you my ini files and you can do a test run with those.
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Re: TES Skyrim 0.172

DigitalPrinceX wrote: If you were testing the loose files boris gave, make sure to delete them. Load enb reference mod below everything.
I don't use loose files, apart from SKSE resources. I aggregate loose files and bake them into archives. Moving the plugin doesn't seem to have any effect (and given what the plugin does and how it works, nor would I expect it to).
If you want i can pm you my ini files and you can do a test run with those.
That would be helpful, thank you.

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Joined: 24 Jan 2012, 05:49

Re: TES Skyrim 0.172

i see.
but let's think about global saturation..

if atmosphere has lots of vapor, environments will be desaturated. (foggy, rainy..)
and when atmosphere is clear, environments gonna saturated. (clear)

but there is no saturation adjusting method depends on weather in ENBseries. isn't it?
I know CK has global saturation and tint options.. but I make "#define APPLYGAMECOLORCORRECTION" as commented.

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Re: TES Skyrim 0.172

superl3
if atmosphere has lots of vapor, environments will be desaturated. (foggy, rainy..)
and when atmosphere is clear, environments gonna saturated. (clear)
No thanks, i have different vision and it's problem of preset creators how to make proper lighting instead of desaturation.


SLI/Crossfire users
Test attached version performance of temporal antialiasing. Press and hold f10 key and measure fps, then press and hold f11 key and compare these two to not pressed keys. Is anything changed or it's still same 50% frame rate drop?
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