TES Skyrim 0.166
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- *sensei*
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Re: TES Skyrim 0.166
Cool, that'll work. Thanks for clarifying!
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- *sensei*
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Re: TES Skyrim 0.166
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Last edited by Rubber-De-Flubber on 26 May 2022, 00:03, edited 1 time in total.
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- *master*
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Re: TES Skyrim 0.166
ENB 0.168 will include TAA option again (even with semi-workin way) ? Or does new enb serie include any Edge AA improvement ?
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.166
0.169 don't have temporal antialiasing or any effects changes, it have only new parameters.
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Re: TES Skyrim 0.166
I fired up Skyrim today with the exact same setup as yesterday to discover that the loading times very long. It turns out that the in-build frame limiter is the cause. It does not matter how many fps I put in there it limits the frames per second to 16. Before today I was able to limit it to 32 fps. I made no changes to game driver.. so I am at a loss of what it could be. I downloaded the dll from 168 and the 169 but both had the same problem. Does anyone know how to fix this?
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Re: TES Skyrim 0.166
I know about this issue, but have no idea why this happen and how to fix. Something with game multithreading i guess. Just wait, once fps limit turn back to normal. Fix hardly possible, because bug is not stable and if i see it and trying to debug, it dissapear.
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Re: TES Skyrim 0.166
Do you have an idea of what kind of things are being multithreaded? Because I could turn off multithreading for these individual things;ENBSeries wrote:I know about this issue, but have no idea why this happen and how to fix. Something with game multithreading i guess. Just wait, once fps limit turn back to normal. Fix hardly possible, because bug is not stable and if i see it and trying to debug, it dissapear.
Anisotropic filtering, particles, decals, meshes, morpher, lod's, animated tree's. I could go as far as disabling every individual multithreaded item and restarting the game.. but it would save me some time and headache if you could point me in the right direction.
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Re: TES Skyrim 0.166
I don't think it will help, you may try, but problem appear not all the time, so when you touch something (even game video options), it will go away. Game start many threads with different priorities, even real time set (which is prohibited for using in games, everyone know this).
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Re: TES Skyrim 0.166
The problem is gone now. I will just ignore it for the time being.
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Re: TES Skyrim 0.166
@Boris
Is the Engines Object Fade Lod responsible for this ?
or is this some z-clipping issue with the camera distance (bug) ?
Lod seems ok, but the face vanishes and there is some gap in the mesh happening ?
When using the Zoom part of the camera no problem visible, only when moving the camera itself
Is the Engines Object Fade Lod responsible for this ?
or is this some z-clipping issue with the camera distance (bug) ?
Lod seems ok, but the face vanishes and there is some gap in the mesh happening ?
When using the Zoom part of the camera no problem visible, only when moving the camera itself
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