I dont have problem with enbhost, so I tested the compression bit ^^
1080p runs:
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
EnableUnsafeMemoryHacks=false
It is more fluid than previous versions and run really well (cell loads, stutter and so on), but there is slowdowns(lag spikes) where I marked with X. Previous version was less fluid but didnt do that. FPS is about same :>
TES Skyrim 0.200
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- *sensei*
- Posts: 432
- Joined: 03 Mar 2013, 18:42
- Location: Norway
Re: TES Skyrim 0.200
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Samsung U28D590D @2160p/16GB G.Skill (DDR4)/Win10 Pro 64bit
Intel i7-5960X @4.6GHz EK Water Cooling^^/EVGA X99 Classified/2x Asus 980ti 6GB SLI
Samsung U28D590D @2160p/16GB G.Skill (DDR4)/Win10 Pro 64bit
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- *sensei*
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Re: TES Skyrim 0.200
Interior save took 5 seconds to load, Riften outside save took 14 seconds to load.
COC to Breezehome looked must faster to load, and I don't know if ENB is doing this but Breezehome fireplace lighting to a follower body didn't have the ugly shimmering.
I only have Beth HD, USKPHD, UNP 4K on 1 follower, CBBE 4K on another follower, and CBBE 2K on all.
OS and Skyrim are on their own SSD drives
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
ReservedMemorySizeMb=512
EnableUnsafeMemoryHacks=false
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AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE
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- *master*
- Posts: 199
- Joined: 13 Dec 2012, 18:08
- Location: France
Re: TES Skyrim 0.200
Boris
Sorry, I just downloaded the test dll then gone to bed. Just woken up and did some tests.
The game is smoother.
Loading screens are longer.
Saw more micro stutter, even in interior
Freezed in Helgen sequence when Helgen appears. With 0.200 I had only a micro stutter instead.
RAM use seems a bit higher.
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=512
P.S : UAC off, EnbHost run with Administrator rights, TESV.exe and skse_loader.exe excluded in Antivirus.
Sorry, I just downloaded the test dll then gone to bed. Just woken up and did some tests.
The game is smoother.
Loading screens are longer.
Saw more micro stutter, even in interior
Freezed in Helgen sequence when Helgen appears. With 0.200 I had only a micro stutter instead.
RAM use seems a bit higher.
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=512
P.S : UAC off, EnbHost run with Administrator rights, TESV.exe and skse_loader.exe excluded in Antivirus.
Last edited by KuroTenshi on 09 Aug 2013, 06:27, edited 2 times in total.
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Asus P8Z77-V, G.Skill TridentX 2x4go PC3-19200 CL9, Intel Core i5-3570K (3.4 GHz), Gigabyte Geforce GTX 670 WindForce 3x OC(335.23), Samsung SSD 840 Pro 128go+500Go 7200RPM SATA III, Auzentech X-FI Forte 7.1, Windows 8.1 Pro x64, The Grim and Somber ENB
Asus P8Z77-V, G.Skill TridentX 2x4go PC3-19200 CL9, Intel Core i5-3570K (3.4 GHz), Gigabyte Geforce GTX 670 WindForce 3x OC(335.23), Samsung SSD 840 Pro 128go+500Go 7200RPM SATA III, Auzentech X-FI Forte 7.1, Windows 8.1 Pro x64, The Grim and Somber ENB
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- *sensei*
- Posts: 312
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- Location: Bangladesh
Re: TES Skyrim 0.200
Longer loading screens, but that does not bother me.
Game is much more smooth now even with higher ugrids. Before there was ton of micro stutter in certain area, now there is almost none.
Crashed only 1 time, probably because of too much texture loaded in one location (spawned bunch of npc)'
Conclusion - default game works perfectly and better than before.
Game is much more smooth now even with higher ugrids. Before there was ton of micro stutter in certain area, now there is almost none.
Crashed only 1 time, probably because of too much texture loaded in one location (spawned bunch of npc)'
Conclusion - default game works perfectly and better than before.
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CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit
CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit
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Re: TES Skyrim 0.200
Boris, just reporting that my Infinite load screen problem on loading save games from desktop was indeed fixed by lowering texture quality to low (as you suggested). You are amazing at diagnosing problems. It appear to be a memory problem during loading.
I will just have to wait for future versions.
Thanks a ton.
I will just have to wait for future versions.
Thanks a ton.
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- *master*
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- Location: France
Re: TES Skyrim 0.200
Lol. Here is the optimism we developped since playing Bethesda games ^^.DigitalPrinceX wrote: Crashed only 1 time, probably because of too much texture loaded in one location (spawned bunch of npc)
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Asus P8Z77-V, G.Skill TridentX 2x4go PC3-19200 CL9, Intel Core i5-3570K (3.4 GHz), Gigabyte Geforce GTX 670 WindForce 3x OC(335.23), Samsung SSD 840 Pro 128go+500Go 7200RPM SATA III, Auzentech X-FI Forte 7.1, Windows 8.1 Pro x64, The Grim and Somber ENB
Asus P8Z77-V, G.Skill TridentX 2x4go PC3-19200 CL9, Intel Core i5-3570K (3.4 GHz), Gigabyte Geforce GTX 670 WindForce 3x OC(335.23), Samsung SSD 840 Pro 128go+500Go 7200RPM SATA III, Auzentech X-FI Forte 7.1, Windows 8.1 Pro x64, The Grim and Somber ENB
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- *blah-blah-blah maniac*
- Posts: 618
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- Location: UK
Re: TES Skyrim 0.200
Completed test of new test version, settings (ugrids 5) and highly modded game
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false (doesn't seem have much impact either setting)
ReservedMemorySizeMb=1024
EnableUnsafeMemoryHacks=false
Exterior worldspace very smooth and stable - very little stutter on loading cells
Still having some issues with infinite load screens though, sometimes when fast traveling to Solitude, or when in Solitude and I try to enter The Blue Palace. This happened on my last test, at the time VRAM was 934mb RAM was 1035mb. I have Vsync enabled along with FPS limiter set and physics fix enabled so not sure what causing this.
EDIT: new test (updated SPM) infinite load screen fast traveling from Markarth to Solitude:
i7 3770k @4.1hz, 8gb Corsair RAM, 3GB EVGA GTX 780 SC+ACX Cooler, OCZ Agility 240gb SSD, Windows 7 64-bit
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false (doesn't seem have much impact either setting)
ReservedMemorySizeMb=1024
EnableUnsafeMemoryHacks=false
Exterior worldspace very smooth and stable - very little stutter on loading cells
Still having some issues with infinite load screens though, sometimes when fast traveling to Solitude, or when in Solitude and I try to enter The Blue Palace. This happened on my last test, at the time VRAM was 934mb RAM was 1035mb. I have Vsync enabled along with FPS limiter set and physics fix enabled so not sure what causing this.
EDIT: new test (updated SPM) infinite load screen fast traveling from Markarth to Solitude:
i7 3770k @4.1hz, 8gb Corsair RAM, 3GB EVGA GTX 780 SC+ACX Cooler, OCZ Agility 240gb SSD, Windows 7 64-bit
Last edited by electricsheep26354 on 09 Aug 2013, 10:26, edited 1 time in total.
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.200
I don't know what microstutters everyone talking about, this code work exactly the same as previous if cells not loading. Also memory compression performance on my old cpu is about 400 mb per second and decompression 1.5 gb per second, you can't notice such difference, except at loading saved game (and definetly i don't care if it longer). The main goal of testing if enbhost don't have problems with antiviruses and other fucked up systems is lost somewhere behind garbage, nice.
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Re: TES Skyrim 0.200
Using test dll
CTD trying to load save at riverwood. sometimes it would crash sometimes it would load. I reduced graphic mods and experienced no crashes after. Very smooth running only stutters are when cells are loading which is expected. I never experienced any problems with user permissions on any version and none with this one.
win 7, 8gb ram
amd 7800 2gb ddr5
CTD trying to load save at riverwood. sometimes it would crash sometimes it would load. I reduced graphic mods and experienced no crashes after. Very smooth running only stutters are when cells are loading which is expected. I never experienced any problems with user permissions on any version and none with this one.
win 7, 8gb ram
amd 7800 2gb ddr5
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- *master*
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Re: TES Skyrim 0.200
Nothing serious about the micro stutter. 0.5 second of freeze from time to time. Very acceptable compared to CTD or complete freezes.ENBSeries wrote:I don't know what microstutters everyone talking about, this code work exactly the same as previous if cells not loading. Also memory compression performance on my old cpu is about 400 mb per second and decompression 1.5 gb per second, you can't notice such difference, except at loading saved game (and definetly i don't care if it longer). The main goal of testing if enbhost don't have problems with antiviruses and other fucked up systems is lost somewhere behind garbage, nice.
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Asus P8Z77-V, G.Skill TridentX 2x4go PC3-19200 CL9, Intel Core i5-3570K (3.4 GHz), Gigabyte Geforce GTX 670 WindForce 3x OC(335.23), Samsung SSD 840 Pro 128go+500Go 7200RPM SATA III, Auzentech X-FI Forte 7.1, Windows 8.1 Pro x64, The Grim and Somber ENB
Asus P8Z77-V, G.Skill TridentX 2x4go PC3-19200 CL9, Intel Core i5-3570K (3.4 GHz), Gigabyte Geforce GTX 670 WindForce 3x OC(335.23), Samsung SSD 840 Pro 128go+500Go 7200RPM SATA III, Auzentech X-FI Forte 7.1, Windows 8.1 Pro x64, The Grim and Somber ENB