Version updated, download again
Fixed specular on some landscape meshes, disabled underwater caustics interiors cause it's buggy there.
TES Skyrim SE 0.401
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.401
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Re: TES Skyrim SE 0.401
Please don't disable them completely. If they cannot be fixed, just make them an on/off switch. (InteriorCaustics=true/false)ENBSeries wrote:Sorry, i forgot that do not have helper plugin for SE, that's why don't see issues. I will disable caustics for interiors, they dont have required data.
For example - I did go to the Riften Fishery and indeed, there was caustics enabled - but I did not see any bug like in this video or any bug at all in this location. For me it was working perfectly.
So, it would be a preferred to leave this as an option for people who don't have game braking bugs from this.
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Re: TES Skyrim SE 0.401
There is no data inside interiors required to compute caustics. I will try to extract it in old skyrim version cause i know game there much better, but if fail, then i will not return buggy thing, i dont want other bug reports just because for you it's okay.
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Re: TES Skyrim SE 0.401
Did you mean - extract it from old skyrim version and implement into SE ?ENBSeries wrote:There is no data inside interiors required to compute caustics. I will try to extract it in old skyrim version cause i know game there much better, but if fail, then i will not return buggy thing, i dont want other bug reports just because for you it's okay.
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Re: TES Skyrim SE 0.401
No, i meant much more familiar with old skyrim than se, so such experiments better do in old game.
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Re: TES Skyrim SE 0.401
Ok, but when you get it to work in old skyrim, is it possible to use this knowledge to make it work in SE ?
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Re: TES Skyrim SE 0.401
Of course, otherwise why to do it?
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Re: TES Skyrim SE 0.401
Oh, thanks for trying. I was afraid you meant old skyrim only.
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Re: TES Skyrim SE 0.401
Boris - You're the god among mortals
So, we don't need to fix over three thousand meshes, what a relief. Thank you
So, we don't need to fix over three thousand meshes, what a relief. Thank you
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
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Re: TES Skyrim SE 0.401
Or asshole who didn't notice that some shaders have very different type of specular code.
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