TES Skyrim SE 0.401

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 17553
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.401

Version updated, download again
Fixed specular on some landscape meshes, disabled underwater caustics interiors cause it's buggy there.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 838
Joined: 10 Dec 2017, 17:10

Re: TES Skyrim SE 0.401

ENBSeries wrote:Sorry, i forgot that do not have helper plugin for SE, that's why don't see issues. I will disable caustics for interiors, they dont have required data.
Please don't disable them completely. If they cannot be fixed, just make them an on/off switch. (InteriorCaustics=true/false)

For example - I did go to the Riften Fishery and indeed, there was caustics enabled - but I did not see any bug like in this video or any bug at all in this location. For me it was working perfectly.
So, it would be a preferred to leave this as an option for people who don't have game braking bugs from this.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17553
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.401

There is no data inside interiors required to compute caustics. I will try to extract it in old skyrim version cause i know game there much better, but if fail, then i will not return buggy thing, i dont want other bug reports just because for you it's okay.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 838
Joined: 10 Dec 2017, 17:10

Re: TES Skyrim SE 0.401

ENBSeries wrote:There is no data inside interiors required to compute caustics. I will try to extract it in old skyrim version cause i know game there much better, but if fail, then i will not return buggy thing, i dont want other bug reports just because for you it's okay.
Did you mean - extract it from old skyrim version and implement into SE ?

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17553
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.401

No, i meant much more familiar with old skyrim than se, so such experiments better do in old game.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 838
Joined: 10 Dec 2017, 17:10

Re: TES Skyrim SE 0.401

Ok, but when you get it to work in old skyrim, is it possible to use this knowledge to make it work in SE ?

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17553
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.401

Of course, otherwise why to do it?
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 838
Joined: 10 Dec 2017, 17:10

Re: TES Skyrim SE 0.401

Oh, thanks for trying. I was afraid you meant old skyrim only.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 983
Joined: 09 Dec 2012, 00:29

Re: TES Skyrim SE 0.401

Boris - You're the god among mortals ;)

So, we don't need to fix over three thousand meshes, what a relief. Thank you :D

_________________
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma

English is not my native language.

AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17553
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim SE 0.401

Or asshole who didn't notice that some shaders have very different type of specular code.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Post Reply