TES Skyrim 0.157

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Re: TES Skyrim 0.157

I use SweetFx in my preset and do not have any error messages in 0.157 version.
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Re: TES Skyrim 0.157

Same here I only use the SMAA and LumaSharpen though but I have activated some of the other SweetFX effects to see how they looked and no errors as far as I can tell. And also I have all of the DLC's and I don't experience any problems with having them activated but I have yet to go to the dragonborn content with this ENB version to compare it with 0.155.

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Re: TES Skyrim 0.157

ENBSeries wrote:Check out this version, disabled optimization for grass and trees
Same message.
Maybe it's related to Nvidia Inspector... Don't know.
The exact message is :

' D3DXAssembleShader Failed '

But what's strange is the game and ENBSeries DO work perfectly to my eyes. No effects loss, no apparent bugs, all parameters are functional.
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Re: TES Skyrim 0.157

Okay, check this version. Error message disabled, but instead such shaders are written to shadererrors folder, i need it.

EDIT: deleted after test
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Re: TES Skyrim 0.157

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Re: TES Skyrim 0.157

Thanks, fixed, download mod again.
Well, it's stupid shaders themselves, professionals will laungh from these:

Code: Select all

//
// Generated by Microsoft (R) D3DX9 Shader Compiler 5.04.00.2904
//
// Parameters:
//
//   float4 Constants[25];
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   Constants    c0      25
//
    ps_2_x
    def c25, 1, 0.0399999991, 0, 0
    dp4 r0.w, c1, c1
    rsq r0.w, r0.w
    mul r0.xyz, r0.w, c1
    dp4 r0.w, c0, c0
    rsq r1.w, r0.w
    dp4 r0.w, c2, c2
    mad r0.xyz, c0, r1.w, r0
    rsq r1.w, r0.w
    mad r0.xyz, c2, r1.w, r0
    dp4 r0.w, c3, c3
    rsq r1.w, r0.w
    dp4 r0.w, c4, c4
    mad r0.xyz, c3, r1.w, r0
    rsq r1.w, r0.w
    mad r0.xyz, c4, r1.w, r0
    dp4 r0.w, c5, c5
    rsq r1.w, r0.w
    dp4 r0.w, c6, c6
    mad r0.xyz, c5, r1.w, r0
    rsq r1.w, r0.w
    mad r0.xyz, c6, r1.w, r0
    dp4 r0.w, c7, c7
    rsq r1.w, r0.w
    dp4 r0.w, c8, c8
    mad r0.xyz, c7, r1.w, r0
    rsq r1.w, r0.w
    mad r0.xyz, c8, r1.w, r0
    dp4 r0.w, c9, c9
    rsq r1.w, r0.w
    dp4 r0.w, c10, c10
    mad r0.xyz, c9, r1.w, r0
    rsq r1.w, r0.w
    mad r0.xyz, c10, r1.w, r0
    dp4 r0.w, c11, c11
    rsq r1.w, r0.w
    dp4 r0.w, c12, c12
    mad r0.xyz, c11, r1.w, r0
    rsq r1.w, r0.w
    mad r0.xyz, c12, r1.w, r0
    dp4 r0.w, c13, c13
    rsq r1.w, r0.w
    dp4 r0.w, c14, c14
    mad r0.xyz, c13, r1.w, r0
    rsq r1.w, r0.w
    mad r0.xyz, c14, r1.w, r0
    dp4 r0.w, c15, c15
    rsq r1.w, r0.w
    dp4 r0.w, c16, c16
    mad r0.xyz, c15, r1.w, r0
    rsq r1.w, r0.w
    mad r0.xyz, c16, r1.w, r0
    dp4 r0.w, c17, c17
    rsq r1.w, r0.w
    dp4 r0.w, c18, c18
    mad r0.xyz, c17, r1.w, r0
    rsq r1.w, r0.w
    mad r0.xyz, c18, r1.w, r0
    dp4 r0.w, c19, c19
    rsq r1.w, r0.w
    dp4 r0.w, c20, c20
    mad r0.xyz, c19, r1.w, r0
    rsq r1.w, r0.w
    mad r0.xyz, c20, r1.w, r0
    dp4 r0.w, c21, c21
    rsq r1.w, r0.w
    dp4 r0.w, c22, c22
    mad r0.xyz, c21, r1.w, r0
    rsq r1.w, r0.w
    mad r0.xyz, c22, r1.w, r0
    dp4 r0.w, c23, c23
    rsq r1.w, r0.w
    dp4 r0.w, c24, c24
    mad r0.xyz, c23, r1.w, r0
    rsq r1.w, r0.w
    mad r0.xyz, c24, r1.w, r0
    mul r1.xyz, r0, c25.y
    mov r0.xyz, c1
    add r0.xyz, r0, c25.x
    rcp r3.x, c1.x
    rcp r3.y, c1.y
    rcp r3.z, c1.z
    mad r0.xyz, r0, r3, c2
    rcp r3.x, c2.x
    rcp r3.y, c2.y
    rcp r3.z, c2.z
    mad r0.xyz, r0, r3, c3
    rcp r3.x, c3.x
    rcp r3.y, c3.y
    rcp r3.z, c3.z
    mad r0.xyz, r0, r3, c4
    rcp r3.x, c4.x
    rcp r3.y, c4.y
    rcp r3.z, c4.z
    mad r0.xyz, r0, r3, c5
    rcp r3.x, c5.x
    rcp r3.y, c5.y
    rcp r3.z, c5.z
    mad r0.xyz, r0, r3, c6
    rcp r3.x, c6.x
    rcp r3.y, c6.y
    rcp r3.z, c6.z
    mad r0.xyz, r0, r3, c7
    rcp r3.x, c7.x
    rcp r3.y, c7.y
    rcp r3.z, c7.z
    mad r0.xyz, r0, r3, c8
    rcp r3.x, c8.x
    rcp r3.y, c8.y
    rcp r3.z, c8.z
    mad r0.xyz, r0, r3, c9
    rcp r3.x, c9.x
    rcp r3.y, c9.y
    rcp r3.z, c9.z
    mad r0.xyz, r0, r3, c10
    rcp r3.x, c10.x
    rcp r3.y, c10.y
    rcp r3.z, c10.z
    mad r0.xyz, r0, r3, c11
    rcp r3.x, c11.x
    rcp r3.y, c11.y
    rcp r3.z, c11.z
    mad r0.xyz, r0, r3, c12
    rcp r3.x, c12.x
    rcp r3.y, c12.y
    rcp r3.z, c12.z
    mad r0.xyz, r0, r3, c13
    rcp r3.x, c13.x
    rcp r3.y, c13.y
    rcp r3.z, c13.z
    mad r0.xyz, r0, r3, c14
    rcp r3.x, c14.x
    rcp r3.y, c14.y
    rcp r3.z, c14.z
    mad r0.xyz, r0, r3, c15
    rcp r3.x, c15.x
    rcp r3.y, c15.y
    rcp r3.z, c15.z
    mad r0.xyz, r0, r3, c16
    rcp r3.x, c16.x
    rcp r3.y, c16.y
    rcp r3.z, c16.z
    mad r0.xyz, r0, r3, c17
    rcp r3.x, c17.x
    rcp r3.y, c17.y
    rcp r3.z, c17.z
    mad r0.xyz, r0, r3, c18
    rcp r3.x, c18.x
    rcp r3.y, c18.y
    rcp r3.z, c18.z
    mad r0.xyz, r0, r3, c19
    rcp r3.x, c19.x
    rcp r3.y, c19.y
    rcp r3.z, c19.z
    mad r0.xyz, r0, r3, c20
    rcp r3.x, c20.x
    rcp r3.y, c20.y
    rcp r3.z, c20.z
    mad r0.xyz, r0, r3, c21
    rcp r3.x, c21.x
    rcp r3.y, c21.y
    rcp r3.z, c21.z
    mad r0.xyz, r0, r3, c22
    rcp r3.x, c22.x
    rcp r3.y, c22.y
    rcp r3.z, c22.z
    mad r0.xyz, r0, r3, c23
    rcp r3.x, c23.x
    rcp r3.y, c23.y
    rcp r3.z, c23.z
    mad r0.xyz, r0, r3, c24
    rcp r3.x, c24.x
    rcp r3.y, c24.y
    rcp r3.z, c24.z
    rcp r1.x, r1.x
    rcp r1.y, r1.y
    rcp r1.z, r1.z
    mul r0.xyz, r0, r3
    mul r0.xyz, r1, r0
    mov r0.w, c25.x
    mov oC0, r0
// approximately 180 instruction slots used
mov oC1, c215.w

Code: Select all

//
// Generated by Microsoft (R) D3DX9 Shader Compiler 5.04.00.2904
//
// Parameters:
//
//   float4 Constants[25];
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   Constants    c0      25
//
    ps_2_x
    mov r0, c0
    add r0, r0, c1
    add r0, r0, c2
    add r0, r0, c3
    add r0, r0, c4
    add r0, r0, c5
    add r0, r0, c6
    add r0, r0, c7
    add r0, r0, c8
    add r0, r0, c9
    add r0, r0, c10
    add r0, r0, c11
    add r0, r0, c12
    add r0, r0, c13
    add r0, r0, c14
    add r0, r0, c15
    add r0, r0, c16
    add r0, r0, c17
    add r0, r0, c18
    add r0, r0, c19
    add r0, r0, c20
    add r0, r0, c21
    add r0, r0, c22
    add r0, r0, c23
    add r0, r0, c24
    mov oC0, r0
// approximately 26 instruction slots used
mov oC1, c215.w
The last string is mine, because game shaders in the past was all 3_0 version. Don't know which game patch added these two, but their code is idiotic, i hope they do not draw more than 1 pixel with them.

Btw i tried to modify Beyond Good And Evil yesterday (one of my favorite games), but it's horrible port from consoles actually, not sure if i find powers to continue.
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Re: TES Skyrim 0.157

Boris
Thank you ! ;)
Working, no more error message.

Ahhh.. Beth and its TESV patches... as soon as they talk about 'memory optimizations', I'm scared :lol:

Beyond Good and Evil.... What a game indeed !
But if initial matter is f***ed up, since it's a console port, don't go crazy on it ! ;)
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Re: TES Skyrim 0.157

Thank you Boris, with this version I can now use the Bilateral Shadow filter with SLI and the default Skyrim SLI profile (the best one so far).

Now I don't get huge frame drops in interiors when there is no shadow to filter :)

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Re: TES Skyrim 0.157

Very much appreciated the last update. In some areas my frames go up close to 30%. I was pushing the limits of my system a bit too much with 1.55 but this seems to run quite a bit better. Im playing on a stock HD7970 btw. I am running the latest version of Vurts summer ed. with ultimate lush overhaul and K-ENB.

p.s. Boris, I was thinking about donating, but the options given don't work for me that well, would you be interested maybe in a gift tru steam? Maybe some dlc for Skyrim? Or anything else?
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Re: TES Skyrim 0.157

Code: Select all

Btw i tried to modify Beyond Good And Evil yesterday (one of my favorite games), but it's horrible port from consoles actually, not sure if i find powers to continue.
What's up with the source engine ENB? Next week I'll have a new PC (I7 3770, GTX 670), so I'll be able to do all the test You want, I have almost all source engine games ;)
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