Fallout 3 / New Vegas 0.179

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Fallout 3 / New Vegas 0.179

Rubber-De-Flubber
Shadow/lighting math is this:
output=texture*(lighting*shadow + ambientcolor);
So, if you decrease ambient, shadow will appear more contrast.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
*sensei*
Posts: 445
Joined: 29 Jan 2013, 01:17

Re: Fallout 3 / New Vegas 0.179

.
Last edited by Rubber-De-Flubber on 25 May 2022, 23:24, edited 1 time in total.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 596
Joined: 25 Feb 2012, 01:30
Location: Somewhere between the Wastelands and Notepad++

Re: Fallout 3 / New Vegas 0.179

It did require a little tweaking, but in the end it proved totally worth it. I just use the effect shader to change ambient lighting intensity back up and voila:

onmouseover screenshot comparison <-- demo, not the shadow strength I'm going for myself. Also, most of the effect you see is caused by detailed shadows, because my SSAO is quite light. If you want to compare both SSAO vs detailed shadows vs SSAO+DS vs nothing you can dl this archive with four shots.

I did notice some horizontal, sort of moiré lines in the shadows up close. Those didn't go away at full quality. Do you have any tips how I can do away with them, Boris?
I didn't take a shot, but you can see them on this shot by macintroll:

Image
ENB .179 shadows test by Macintroll, on Flickr



As you see, they're most noticeable at the edges of shadows, in this shot at the edge of the face where the hood shadows are.
_________________
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit

Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Fallout 3 / New Vegas 0.179

It's regular noise function which allow to make higher quality at less performance cost. Fixing hardly possible, because i tried many different functions and even manually drawed perfect noise texture (when zoomed out it don't give any tiling look), but all it change is how those lines appear on screen at various angles. I don't know how to keep performance and remove that.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 596
Joined: 25 Feb 2012, 01:30
Location: Somewhere between the Wastelands and Notepad++

Re: Fallout 3 / New Vegas 0.179

Just checking. I don't really mind. It's a good compromise to keep performance within limitations.

Say, Boris, what were your main problems with Fallout 3, on an esthetic level? I know you don't really like the direction I'm taking with my ENB (which is totally unrealistic and very limited in colour depth), but I'm amazed how good you've made this game look.
_________________
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit

Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.

Offline
*sensei*
Posts: 445
Joined: 29 Jan 2013, 01:17

Re: Fallout 3 / New Vegas 0.179

.
Last edited by Rubber-De-Flubber on 25 May 2022, 23:24, edited 1 time in total.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Fallout 3 / New Vegas 0.179

Game have bad textures and design. Everything is dirty, rusty and look the same, only geometric form differ, so applying the same texture to other objects do not change anything. Textures are extermely dark and contrasted, they can't be used for photorealistic rendering even with software rasterizers. Environment filled by all the same models and it's hard to understand where you are, only distant big objects, landscape and few unique models helping out. Most texturing done the way i hate, by boolean operations of textured models, so there are no textured edges on most objects, they look flat.

Here is example screenshots from other games, what is similar in Fallout bad (i dislike) and on the contrary.

Bad lazy texturing via boolean operations (even raytracing or huge textures resolution can't help with these):
Image Image Image Image
Image Image
Image Image Image

Good texturing, a lot of work and have great results after modding:
Image Image Image Image Image Image Image Image Image

Can't imagine how Fallout 3 may looks like the best, game isn't attractive by graphic. I'm so sad that many PS2 exclusives have great graphics and i don't have them on PC or sources, even would be glad to make their "HD" versions for free.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
*sensei*
Posts: 445
Joined: 29 Jan 2013, 01:17

Re: Fallout 3 / New Vegas 0.179

.
Last edited by Rubber-De-Flubber on 25 May 2022, 23:19, edited 1 time in total.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Fallout 3 / New Vegas 0.179

Do you think a mod of any kind could potentially fix this problem? (Despite the fact it would no doubt take ages to do?)
For me sounds like "do you think making fallout 4 potentially fix the problem?".
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
*master*
Posts: 186
Joined: 30 Dec 2012, 21:36

Re: Fallout 3 / New Vegas 0.179

I think from this point, I wouldn't be too mad if you decide to stop working on Fallouts. I think you've done everything you could to improve the look of this game and honestly I'm getting tired of it now.

Thanks for your efforts!
Post Reply