TES Oblivion 0.181

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Joined: 25 Apr 2013, 15:30

Re: TES Oblivion 0.181

I just noticed that a new version of the fallout ENB had been released that fixes the first person transparency bug. Does this mean the bug will be fixed for Oblivion as well in the next version of its ENB?

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Re: TES Oblivion 0.181

Don't know, it's not the bug, it's game not designed for depth based effects and i'm just lucky to find strict dependency in fallout which helped to solve issue.
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Re: TES Oblivion 0.181

The graphic goes wrong when AO, DetailedShadow or ShadowBlur is on.(any of the 3)
I'm using GTX680.

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Re: TES Oblivion 0.181

elzee
Post screenshots on imgur.com
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Re: TES Oblivion 0.181

Not sure how doable this would be, but would it be possible to implement new hair shades for oblivion like the ones in Skyrim?

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Re: TES Oblivion 0.181

Didn't pay attention to hair shaders, so can't say right now. I'll add this in todo list.
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Re: TES Oblivion 0.181

This is so awesome, thanks!!
But I'm getting a weird screen flickering when I'm near an Oblivion Gate, mainly when I'm looking directly at it. Its like, the screen continuously flickers between a gaudy green and the normal color. I'm trying to take screenshots, its really difficult since the the flickering is really fast. Oh and I'm using the wrapper version of this.

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Re: TES Oblivion 0.181

Hi,

i was just wondering if the memory enhancements from the latest skyrim/fo3/fonv enb's will also come to oblivion?

I'm currently running skyrim/fonv with the latest enb's and they've never run better/more stable wile modded so i was just curious if that feature is also coming to oblivion (or perhaps the engine was stable enough for oblivion to not require it?)

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Re: TES Oblivion 0.181

Don't know yet, Oblivion mod is not developing long time ago, seems nobody need it.
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Re: TES Oblivion 0.181

ah oke fair enough ^^
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