Goliatron
I will not do such thing, never. All kind saved information of windows visibility, their position and anything else like that is prooved to be hellish reason to recieve tons of "bug" reports from users, such things are only for professionals, not for gamers. And i don't want even to discuss such things as shader window always required as it contain editable parameters of the same priority as main gui window and to hide it is only once you need to click left mouse button, this will not kill you or anyone else, especially players who just play, not tweaking.
Winterlove
I played with various mods, runned everywhere with snow with all effects enabled, don't see any bugs or flickering of snow or anything else, so you are on you own, toogle each effect to find out which produce issue and which parameters of effect, then post savegame, enbseries.ini, enblocal.ini, skyrimprefs.ini, skyrim.ini (if it will work for me, then can't help anyway).
CruNcher
Facegen textures bring more seams bugs, i ignore them completely and wrote about this two or three times. Say thanks to every modder.
TES Skyrim 0.221
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Re: TES Skyrim 0.221
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Re: TES Skyrim 0.221
Why dont you ignore the bad modders jesus Boris let them go over board
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Re: TES Skyrim 0.221
Attached test is facegen textures and tint colors both affected, but only for subsurface scattering objects. Run everywhere to check if seams occur or game will crash or error message will be displayed like "failed to compile shader" or something like that. Of course this not fixing children or other bugs which can be only modified in models.
EDIT: file deleted
EDIT: file deleted
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Re: TES Skyrim 0.221
@Boris
Thank you all the Complexion blend nicely into each other with SSS now and Lips tint doesn't change color weirdly anymore
Though Normalmaps even on the Default characters can be still eliminated with to high SSS amount, try for example Hilde she can become young with to high SSS values
It seems also some other setting either in enbseries.ini or some weather specific one can cause Normalmap intensity to degrade as well
Thank you all the Complexion blend nicely into each other with SSS now and Lips tint doesn't change color weirdly anymore
Though Normalmaps even on the Default characters can be still eliminated with to high SSS amount, try for example Hilde she can become young with to high SSS values
It seems also some other setting either in enbseries.ini or some weather specific one can cause Normalmap intensity to degrade as well
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Re: TES Skyrim 0.221
Normal maps in no way altered by sss, you don't understand entire idea of sss and what normal maps do.
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Re: TES Skyrim 0.221
Aye, entirely understand. Even if it's clear something is happening to someone, if you can't reproduce a problem yourself it's nearly impossible to work on it short of clutching at straws. Been in that situation many times.ENBSeries wrote: I played with various mods, runned everywhere with snow with all effects enabled, don't see any bugs or flickering of snow or anything else, so you are on you own, toogle each effect to find out which produce issue and which parameters of effect, then post savegame, enbseries.ini, enblocal.ini, skyrimprefs.ini, skyrim.ini (if it will work for me, then can't help anyway).
My results so far are almost all negative. I've established is that turning off ENBSeries SSS makes the problem go away, but nothing else seems to have any effect. I've even gone and removed any snow-related texture replacers and removed Better Dynamic Snow, I still see the overbright snow patch. All I can do is keep digging and let you know what I find.
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Re: TES Skyrim 0.221
Winterlove
I also took a tour around Fort Dunstad but couldn't reproduce the issue. Have you tried renaming data/meshes/landscape and testing without modified meshes?
Pretty bad neck seam tinting issue with the latest test binary. To be honest I don't think it can be fixed without considerable effort modifying all the armors and stuff, the issue manifests pretty badly in the vanilla game as well and it's just the way the game works.
Tinting disabled (in the meshes, so binary doesn't matter):
No visible neck seam most of the time, but one unfortunate side-effect is that all children will have the same body color...
I also took a tour around Fort Dunstad but couldn't reproduce the issue. Have you tried renaming data/meshes/landscape and testing without modified meshes?
Pretty bad neck seam tinting issue with the latest test binary. To be honest I don't think it can be fixed without considerable effort modifying all the armors and stuff, the issue manifests pretty badly in the vanilla game as well and it's just the way the game works.
Tinting disabled (in the meshes, so binary doesn't matter):
No visible neck seam most of the time, but one unfortunate side-effect is that all children will have the same body color...
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Re: TES Skyrim 0.221
Winterlove
Just to check if you have similar problem which i saw once and it dissapeared then, test attached version. I have no idea why the hell bug occured, as i do not modify specific shader constants anywhere, but only found in that time which cause this.
PS: with this version loading screens may look very wrong
EDIT: file deleted
Just to check if you have similar problem which i saw once and it dissapeared then, test attached version. I have no idea why the hell bug occured, as i do not modify specific shader constants anywhere, but only found in that time which cause this.
PS: with this version loading screens may look very wrong
EDIT: file deleted
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Re: TES Skyrim 0.221
mindflux
You mean seams for children with latest test binary or for for normal people?
You mean seams for children with latest test binary or for for normal people?
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Re: TES Skyrim 0.221
Normal people, those who have the seam in the unmodified vanilla game as well. It's not your problem, of course.