cruelflames
I wrote many times that absolutely not interested in modding Fallout, just doing something to relax from Skyrim.
Confidence-Man
Ok, i'll check it.
Fallout 3 / New Vegas 0.232
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- *blah-blah-blah maniac*
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Re: Fallout 3 / New Vegas 0.232
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- *sensei*
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Re: Fallout 3 / New Vegas 0.232
Confidence-man is right, the Imagespacemodifiers (hdr parameters sheet) have a option called Skin Dimmer.
The dimmers are also the only parameters that will still work with ENB if applygamecolorcorrection is either off or on.
And indeed they only affect human skin brightness in the game
So you might have something there.
The dimmers are also the only parameters that will still work with ENB if applygamecolorcorrection is either off or on.
And indeed they only affect human skin brightness in the game
So you might have something there.
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Re: Fallout 3 / New Vegas 0.232
Boris, you did it! You fixed the issue for 7000 series cards ![Very Happy :D](./images/smilies/biggrin.gif)
What was the issue, might I ask?
![Very Happy :D](./images/smilies/biggrin.gif)
What was the issue, might I ask?
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Re: Fallout 3 / New Vegas 0.232
I didn't anything, this situation simply proove how shitty amd drivers are. Next time i'll do any changes to the code and "bug" will occur again. Have a nice time!
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Re: Fallout 3 / New Vegas 0.232
So, wait, you're saying that you didn't change anything, and neither did I, yet it works? Doesn't sound like shitty drivers to me, sounds like an errant software glitch.
Though I'm more than willing to be proven wrong.![Wink ;)](./images/smilies/wink.gif)
Though I'm more than willing to be proven wrong.
![Wink ;)](./images/smilies/wink.gif)
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Re: Fallout 3 / New Vegas 0.232
I don't think that it's normal that crash not occur if i changed this:
in to this:
Code: Select all
float lodrangefactor=OcclusionParameters.z*4.0;
t.w=tex2Dlod(AOSamplerDepth, coord).r;
revec.z=t.w-start.w;
isshadowed.xy=saturate(isshadowed.xy * float2(400.0, 1000.0));
Code: Select all
float lodrangefactor=OcclusionParameters.z;
t.x=tex2Dlod(AOSamplerDepth, coord).r;
revec.z=t.x-start.w;
isshadowed.xy=saturate(isshadowed.xy * float2(400.0, 10.0));
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Re: Fallout 3 / New Vegas 0.232
Hmm. I'm no code expert, but would this work as a test?
If you made a version with the z*4.0; change, or whatever, I'm more than willing to test out the software to isolate which bit of code caused the issue.
Code: Select all
float lodrangefactor=OcclusionParameters.z*4.0;
t.x=tex2Dlod(AOSamplerDepth, coord).r;
revec.z=t.x-start.w;
isshadowed.xy=saturate(isshadowed.xy * float2(400.0, 10.0));
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Re: Fallout 3 / New Vegas 0.232
No, i'm not interested in testing, if bug occured once, it will happen again if i change something. Every developer must fix own bugs, not to make workarounds.
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Re: Fallout 3 / New Vegas 0.232
But to find the bug, we need to do testing. If the developer doesn't know what the bug is, there's no way to fix it.
Oh well.
Oh well.
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Re: Fallout 3 / New Vegas 0.232
i have a HD7970 3GB now, new BETA drivers work fine from AMD.
Old drivers don't.
Old drivers don't.
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