TES Skyrim 0.241
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Re: TES Skyrim 0.241
Just downloaded and will test. Probably be a couple hours before I report back with full results.
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Re: TES Skyrim 0.241
Boris not sure if this is the issue the texture is just not coming back fast enough from its mipmap state if i go in a certain direction i can see the texture fully loaded then i move out of the lod and the last mipmap stage gets loaded if i move back in it loads the highest mipmap state but way to slow in the moving direction im not sure how this has todo with threading
Last edited by CruNcher on 20 Dec 2013, 14:59, edited 7 times in total.
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Re: TES Skyrim 0.241
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Re: TES Skyrim 0.241
Here is the texture fully mipmap state loaded when i come from riverwood
![Image](http://www.ld-host.de/uploads/images/db6abec68d2f301e0f2ab2bc5c2a4874.jpg)
Some Distance further away in direction to whiterun
![Image](http://www.ld-host.de/uploads/images/e0d93673315231282a5590fdcf8f7eb4.jpg)
Still everything is ok
![Image](http://www.ld-host.de/uploads/images/b4e3f2abd552e7c2c1716629f89cdd87.jpg)
Lod border (last mipmap stage) here the problem starts
![Image](http://www.ld-host.de/uploads/images/bcbdbc1befbd67b0f80280129e50f03d.jpg)
Moving back last mipmap stage stays for far to long compared to the other direction
![Image](http://www.ld-host.de/uploads/images/46fb471844b2748c78e97dda3d63a74f.jpg)
Further moving in still it doesn't change the mipmap level back![Sad :(](./images/smilies/sad.gif)
![Image](http://www.ld-host.de/uploads/images/fc9afb7f696ede29601784e08a341f5a.jpg)
gonna retest this behaviour with 1.8 and other Nvidia driver also
though Skyrim 1.8 is no real solution anymore without updated SKSE support![Sad :(](./images/smilies/sad.gif)
![Image](http://www.ld-host.de/uploads/images/db6abec68d2f301e0f2ab2bc5c2a4874.jpg)
Some Distance further away in direction to whiterun
![Image](http://www.ld-host.de/uploads/images/e0d93673315231282a5590fdcf8f7eb4.jpg)
Still everything is ok
![Image](http://www.ld-host.de/uploads/images/b4e3f2abd552e7c2c1716629f89cdd87.jpg)
Lod border (last mipmap stage) here the problem starts
![Image](http://www.ld-host.de/uploads/images/bcbdbc1befbd67b0f80280129e50f03d.jpg)
Moving back last mipmap stage stays for far to long compared to the other direction
![Image](http://www.ld-host.de/uploads/images/46fb471844b2748c78e97dda3d63a74f.jpg)
Further moving in still it doesn't change the mipmap level back
![Sad :(](./images/smilies/sad.gif)
![Image](http://www.ld-host.de/uploads/images/fc9afb7f696ede29601784e08a341f5a.jpg)
gonna retest this behaviour with 1.8 and other Nvidia driver also
though Skyrim 1.8 is no real solution anymore without updated SKSE support
![Sad :(](./images/smilies/sad.gif)
Last edited by CruNcher on 20 Dec 2013, 15:57, edited 9 times in total.
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Re: TES Skyrim 0.241
ENBSeries i can definitely see some change when i tick VolumetricRays, but it looks more like a distant fog then a rays of any kind.
edit: i tried to do a comparison screenshots, but that "fog" avoids the shots somehow. Resulting images look identical except clouds had moved a little.
That's with all default ENB, and
CruNcher got this one too. I can sometimes observe this right near player. Looks real fugly.
edit: i tried to do a comparison screenshots, but that "fog" avoids the shots somehow. Resulting images look identical except clouds had moved a little.
That's with all default ENB, and
Code: Select all
EnableSkyLighting=true
EnableImageBasedLighting=true
EnableReflection=true
EnableSoftParticles=true
EnableParticleLights=true
EnableSubSurfaceScattering=true
EnableWater=true
EnableUnderwater=true
EnableCloudShadows=true
EnableVolumetricRays=true
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Re: TES Skyrim 0.241
The volumetric rays are nice. I don't really notice them poking through the clouds in cloudy weather, but in clear weather it's great. Really looks like light in the atmosphere.
One thing I notice is that the position of the sun seems to have changed, or the angle of light right around sunrise. Maybe it has something to do with disabling the sun being drawn at night?
Here's what I mean:
v140 - 7:45am, night cloud shadows on, cloud opacity at 100% (cloudfill band also made opaque in the CK to block sunlight), exagerrated direct light at night to highlight what I mean
![Image](http://fc03.deviantart.net/fs70/f/2013/354/5/4/enb_2013_12_20_10_22_45_95_by_confidence_man-d6ymri8.jpg)
v141 - everything else the same.
![Image](http://fc00.deviantart.net/fs71/f/2013/354/7/4/enb_2013_12_20_10_20_46_85_by_confidence_man-d6ymqz6.jpg)
One thing I notice is that the position of the sun seems to have changed, or the angle of light right around sunrise. Maybe it has something to do with disabling the sun being drawn at night?
Here's what I mean:
v140 - 7:45am, night cloud shadows on, cloud opacity at 100% (cloudfill band also made opaque in the CK to block sunlight), exagerrated direct light at night to highlight what I mean
![Image](http://fc03.deviantart.net/fs70/f/2013/354/5/4/enb_2013_12_20_10_22_45_95_by_confidence_man-d6ymri8.jpg)
v141 - everything else the same.
![Image](http://fc00.deviantart.net/fs71/f/2013/354/7/4/enb_2013_12_20_10_20_46_85_by_confidence_man-d6ymqz6.jpg)
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NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
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Re: TES Skyrim 0.241
Uriel24 wrote:ENBSeries i can definitely see some change when i tick VolumetricRays, but it looks more like a distant fog then a rays of any kind.
edit: i tried to do a comparison screenshots, but that "fog" avoids the shots somehow. Resulting images look identical except clouds had moved a little.
That's with all default ENB, andCruNcher got this one too. I can sometimes observe this right near player. Looks real fugly.Code: Select all
EnableSkyLighting=true EnableImageBasedLighting=true EnableReflection=true EnableSoftParticles=true EnableParticleLights=true EnableSubSurfaceScattering=true EnableWater=true EnableUnderwater=true EnableCloudShadows=true EnableVolumetricRays=true
Interesting we share Fermi are you using the newest WHQL Nvidia drivers 331.82 ?
![Smile :)](./images/smilies/smile.gif)
i wonder if the Powermizer issues could cause such problems in the Engine if the switching stalls like they caused the freezes on the Windows Desktop so maybe testing without dynamic clock switching is also a good idea
![Smile :)](./images/smilies/smile.gif)
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Re: TES Skyrim 0.241
Incredible pics, confidence-man! I can't tell what place this is from your screenshots though. Can you tell me please?
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Re: TES Skyrim 0.241
Confidence-Man
Sun position not changed, but changed projection matrix and world space scaling, it's the only way to fix issues when clouds and sky meshes modified by users.
Uriel24
Of course it looks like a fog, but if you look in clear weather. Damn, is it so hard to understand how lighting of air works to not ask such things?
CruNcher
I will not help you with lods switching.
Sun position not changed, but changed projection matrix and world space scaling, it's the only way to fix issues when clouds and sky meshes modified by users.
Uriel24
Of course it looks like a fog, but if you look in clear weather. Damn, is it so hard to understand how lighting of air works to not ask such things?
CruNcher
I will not help you with lods switching.
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Re: TES Skyrim 0.241
Ah ok. I'll have to fool around with it.
Woods - those pics are in the tundra near one of the giant camps, looking toward the west.
Woods - those pics are in the tundra near one of the giant camps, looking toward the west.
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NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.