Creepy videocards huh lol. I just asked because HDR turned on just adds awful banding on most light sources and doesn't do anything else, at least anything noticeable. Between this mod and another I use plus HDR it's a rather heavy hit to the game, it runs as good as Skyrim with the fanciest ENBs which is pretty dumb since it doesn't look that good.
Thanks for your work in any case.
Dragon's Dogma 0.297
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Re: Dragon's Dogma 0.297
http://a.pomf.cat/spaixo.rarDork wrote:Creepy videocards huh lol. I just asked because HDR turned on just adds awful banding on most light sources and doesn't do anything else, at least anything noticeable. Between this mod and another I use plus HDR it's a rather heavy hit to the game, it runs as good as Skyrim with the fanciest ENBs which is pretty dumb since it doesn't look that good.
Thanks for your work in any case.
Use that. It should fix your banding issues with HDR on high.
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Re: Dragon's Dogma 0.297
I was the one who posted that here . I asked about compatibility for HDR set to low because of performance. HDR set to max has a seemingly needless performance hit.wanderjahr wrote:Dork wrote:
http://a.pomf.cat/spaixo.rar
Use that. It should fix your banding issues with HDR on high.
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Re: Dragon's Dogma 0.297
Haha, my bad. Thanks a lot for that file btw. Is there a source for it?Dork wrote:I was the one who posted that here . I asked about compatibility for HDR set to low because of performance. HDR set to max has a seemingly needless performance hit.wanderjahr wrote:Dork wrote:
http://a.pomf.cat/spaixo.rar
Use that. It should fix your banding issues with HDR on high.
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Re: Dragon's Dogma 0.297
There's something similar if not the same on the nexus.
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- *blah-blah-blah maniac*
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Re: Dragon's Dogma 0.297
What's in that .rar one might ask before downloading?wanderjahr wrote:http://a.pomf.cat/spaixo.rarDork wrote:Creepy videocards huh lol. I just asked because HDR turned on just adds awful banding on most light sources and doesn't do anything else, at least anything noticeable. Between this mod and another I use plus HDR it's a rather heavy hit to the game, it runs as good as Skyrim with the fanciest ENBs which is pretty dumb since it doesn't look that good.
Thanks for your work in any case.
Use that. It should fix your banding issues with HDR on high.
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Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
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Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel
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- *master*
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Re: Dragon's Dogma 0.297
It removes weapon and light glow, same as "Don't Blind Me" on nexus
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Re: Dragon's Dogma 0.297
Version updated, download again
Fixed flickering detailed shadows when playing in some areas of the map. Added DisablePalette parameter to enblocal.ini which greatly decrease color banding with high precision rendering enabled (but useless in prologue).
wanderjahr
Disabling palette means disabling shader code used to apply it.
Dork
It's not my problem that game utilize hdr in wrong way (the most games actually), but it's my problem to make world parameters scaling up possible without oversaturating, which can't be done with hdr=low which means no hdr. With hdr enabled game draws all 3d objects to 64 bit hdr render target, but all 2d post effects like dof, sun rays drawed in to ldr texture, but it still use linear space of hdr. Even game hud drawed to linear color space of ldr texture (wtf) and then this ldr texture is converted to gamma space at very end of frame and here the badning occurs, because pow(color, 1/2.2) for very low color produce huge error difference. Even using high precision rendering mode with 16 bit per channel ldr textures (instead of 10 bit per channel by the game) not helps to fix the issue. So game have two architectural bugs in renderer - using hdr in very limited range of intensities, using linear color space for ldr textures with gamma correction later. Even 8 bit per channel is fine, if things done properly.
Fixed flickering detailed shadows when playing in some areas of the map. Added DisablePalette parameter to enblocal.ini which greatly decrease color banding with high precision rendering enabled (but useless in prologue).
wanderjahr
Disabling palette means disabling shader code used to apply it.
Dork
It's not my problem that game utilize hdr in wrong way (the most games actually), but it's my problem to make world parameters scaling up possible without oversaturating, which can't be done with hdr=low which means no hdr. With hdr enabled game draws all 3d objects to 64 bit hdr render target, but all 2d post effects like dof, sun rays drawed in to ldr texture, but it still use linear space of hdr. Even game hud drawed to linear color space of ldr texture (wtf) and then this ldr texture is converted to gamma space at very end of frame and here the badning occurs, because pow(color, 1/2.2) for very low color produce huge error difference. Even using high precision rendering mode with 16 bit per channel ldr textures (instead of 10 bit per channel by the game) not helps to fix the issue. So game have two architectural bugs in renderer - using hdr in very limited range of intensities, using linear color space for ldr textures with gamma correction later. Even 8 bit per channel is fine, if things done properly.
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Re: Dragon's Dogma 0.297
where is the download link :?:
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Re: Dragon's Dogma 0.297
Thanks for the update
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram