Hey Boris, I have a feature request.
If it is not to complicated to make, could you possibly add a GAME UI toggle to hide the UI elements?
Edit: Nevermind, I just read that you are not accepting any new features. Sorry for bothering you.
GTA 5 0.351
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- *blah-blah-blah maniac*
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Re: GTA 5 0.351
Version updated, download again
Fixed bug with skylighting not aplied to vegetation. Added fix to disable fake lighting of characters. Added directional ambient tweaking parameters and improved it's shader code. Disabled influence of reflection amount by skylighting effect.
Fixed bug with skylighting not aplied to vegetation. Added fix to disable fake lighting of characters. Added directional ambient tweaking parameters and improved it's shader code. Disabled influence of reflection amount by skylighting effect.
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Re: GTA 5 0.351
ENBSeries wrote: random23
That banner and many plants are not influenced by skylighting, because it's how game draw them much later after defer mix, so they dont get ssao too. I dont want to try fix that, too many shaders to patch.
I think everyone who is doing presets would appreciate this correction if it was done
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- *master*
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Re: GTA 5 0.351
You are the best, Boris! Skylighting don't have any bugs for me.
But it has been fixed in the latest update.Vegeta wrote:I think everyone who is doing presets would appreciate this correction if it was done
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Re: GTA 5 0.351
Hello, would you put here one screen for comparing VisualV + ENB with Skylighting and VisualV alone without ENB? It would be nice to see it.robi29 wrote:You are the best, Boris! Skylighting don't have any bugs for me.
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Re: GTA 5 0.351
robi29 wrote:You are the best, Boris! Skylighting don't have any bugs for me.
But it has been fixed in the latest update.Vegeta wrote:I think everyone who is doing presets would appreciate this correction if it was done
Sorry, I did not know that
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Re: GTA 5 0.351
do you can do something about gun reflections
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Re: GTA 5 0.351
Thanks,Boris~always the awesome work
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Re: GTA 5 0.351
I added them here - viewtopic.php?f=14&t=3912&start=960#p81527Remix wrote:Hello, would you put here one screen for comparing VisualV + ENB with Skylighting and VisualV alone without ENB? It would be nice to see it.
Boris, will further versions be able to load textures for external enb shaders? I tried to load a texture from bmp file, but it haven't worked for me.
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