GTA 5 0.351

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*master*
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Re: GTA 5 0.351

Hey Boris, I have a feature request.

If it is not to complicated to make, could you possibly add a GAME UI toggle to hide the UI elements?

Edit: Nevermind, I just read that you are not accepting any new features. Sorry for bothering you.

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Re: GTA 5 0.351

Version updated, download again
Fixed bug with skylighting not aplied to vegetation. Added fix to disable fake lighting of characters. Added directional ambient tweaking parameters and improved it's shader code. Disabled influence of reflection amount by skylighting effect.
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Re: GTA 5 0.351

Thanks a lot.

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Re: GTA 5 0.351

ENBSeries wrote: random23
That banner and many plants are not influenced by skylighting, because it's how game draw them much later after defer mix, so they dont get ssao too. I dont want to try fix that, too many shaders to patch.

I think everyone who is doing presets would appreciate this correction if it was done

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Re: GTA 5 0.351

You are the best, Boris! Skylighting don't have any bugs for me.
Vegeta wrote:I think everyone who is doing presets would appreciate this correction if it was done
But it has been fixed in the latest update.
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Re: GTA 5 0.351

robi29 wrote:You are the best, Boris! Skylighting don't have any bugs for me.
Hello, would you put here one screen for comparing VisualV + ENB with Skylighting and VisualV alone without ENB? It would be nice to see it.

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Re: GTA 5 0.351

robi29 wrote:You are the best, Boris! Skylighting don't have any bugs for me.
Vegeta wrote:I think everyone who is doing presets would appreciate this correction if it was done
But it has been fixed in the latest update.

Sorry, I did not know that

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Re: GTA 5 0.351

do you can do something about gun reflections

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Re: GTA 5 0.351

Thanks,Boris~always the awesome work

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Re: GTA 5 0.351

Remix wrote:Hello, would you put here one screen for comparing VisualV + ENB with Skylighting and VisualV alone without ENB? It would be nice to see it.
I added them here - viewtopic.php?f=14&t=3912&start=960#p81527


Boris, will further versions be able to load textures for external enb shaders? I tried to load a texture from bmp file, but it haven't worked for me.
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