TES Skyrim SE 0.356

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LoD
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Re: TES Skyrim SE 0.356

[Water]
bAutoWaterSilhouetteReflections=0
bForceHighDetailReflections=0
bForceLowDetailReflections=0
bForceLowDetailWater=0
bReflectExplosions=0
bReflectLODLand=1
bReflectLODObjects=1
bReflectLODTrees=1
bReflectSky=1
bUseBulletWaterDisplacements=1
bUseCubeMapReflections=1
bUseWater=1
bUseWaterHiRes=0
bUseWaterLOD=1
bUseWaterReflectionBlur=0
bUseWaterShader=1
fCubeMapRefreshRate=0.0000
fExteriorWaterReflectionThreshold=300.0000
fInteriorWaterReflectionThreshold=10.0000
fRefractionWaterPlaneBias=3.0000
fSurfaceTileSize=2048.0000
fTileTextureDivisor=4.7500
fWadingWaterQuadSize=2048.0000
fWadingWaterTextureRes=512.0000
fWaterGroupHeightRange=10.0000
iWaterBlurAmount=1
iWaterNoiseResolution=256
sSurfaceTexture=water
uMaxExteriorWaterReflections=2
uMaxInteriorWaterReflections=4
uSurfaceFPS=12

These are the settings from skyrim.ini. There are no hidden settings in the skyrimprefs.ini I believe.

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Re: TES Skyrim SE 0.356

Okay. I did fix, but it do not work when camera angles are low, still dont know what the heck game doing with it. Also cause sky intensity also increase intensity of water reflections, the bug is disappearing sky much more noticable. I made this disabled by default, just in case people will report as bugs. Will be available in next update.
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*sensei*
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Re: TES Skyrim SE 0.356

Is anyone else noticing a strange behavior with [REFLECTIONS] in the latest version? For me I must set Power and PowerInterior to 0.5 to see the effect at all. If I leave it at the default of 1 or even raise it much above 0.5 it becomes invisible. This seems counter intuitive as raising this value seems it should make the effect stronger. Is this intended?

Also I find I have to set Amount and AmountInterior to around 1.45 for the effect to be comperable to unmodded.

EDIT: Forgot to say thanks for all the continued updates. :)

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Re: TES Skyrim SE 0.356

I dont even remember where to see reflections.
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Re: TES Skyrim SE 0.356

Version updated, download again
Added fix for water reflections in third person camera mode toggled by FixReflectionThirdPerson parameter. Fixed bug when bloom amount is dependent from screen resolution. Aurora borealis is not fixed in reflection, i doubt it will be in future.
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Re: TES Skyrim SE 0.356

Hi Boris. Just wondering if its possible to add a depth parameter to bloom? Eg. effect would be more intense further away from the camera?

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Re: TES Skyrim SE 0.356

ou should do it yourself using TextureDepth texture as input. I'm not interested to implement such weird effect.
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Re: TES Skyrim SE 0.356

Ok cheers. If I am able I will give it a go.

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Re: TES Skyrim SE 0.356

ENBSeries wrote:I dont even remember where to see reflections.
The table in the back lower section of the Hearthfire home in Hjalmarch has it. I use Live Another Life mod to jump there at the start.

It is largely texture-dependent though as I just installed Noble Skyrim and now places like that where reflections were working now aren't, so it might not be an issue with ENB at all.

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Re: TES Skyrim SE 0.356

Boris, is it possible to get time of day settings for the ambient occlusion, just like you did with GTA5 ?
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