SandvichDISH
Yes.
xirangeix
The only thing comes to mind is known bug (and unfixable) of skylighting. It occurs not always, depends from objects arround and angle of camera to sun. If you disable skylighting and bug disappear, then it is.
TES Skyrim SE 0.370
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Re: TES Skyrim SE 0.370
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Re: TES Skyrim SE 0.370
Hi Boris,
Thank you for the quick update to fix speculated from aers fix, and thank you to aers.
I've come across an issue I've never seen with ENB before, and I hope I have enough information that you could shed some light on it for me.
I was tweaking my preset earlier through the in-game menu earlier and saved the ENB, closed Skyrim, and when I relaunched it, it stayed at the black screen compiling shaders for 5+ minutes. I closed it and reverted to my backup ENBseries ini and it loaded in under a minute.
When trying to use the problem enbseries.ini, if I look inside the enbcache folder the largest .enbc file is increasing extremely slowly, until it hits 51mb or so and then will load. It would take upwards of 15 minutes or so to fully load now. I didn't change many values at all from the previous file that works.
Do you have any idea what would be making the compiler that much slower? I'm at work but I can provide the two ini files if it would help, or the cache file, when I get home.
Thanks.
Thank you for the quick update to fix speculated from aers fix, and thank you to aers.
I've come across an issue I've never seen with ENB before, and I hope I have enough information that you could shed some light on it for me.
I was tweaking my preset earlier through the in-game menu earlier and saved the ENB, closed Skyrim, and when I relaunched it, it stayed at the black screen compiling shaders for 5+ minutes. I closed it and reverted to my backup ENBseries ini and it loaded in under a minute.
When trying to use the problem enbseries.ini, if I look inside the enbcache folder the largest .enbc file is increasing extremely slowly, until it hits 51mb or so and then will load. It would take upwards of 15 minutes or so to fully load now. I didn't change many values at all from the previous file that works.
Do you have any idea what would be making the compiler that much slower? I'm at work but I can provide the two ini files if it would help, or the cache file, when I get home.
Thanks.
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Re: TES Skyrim SE 0.370
I have no idea why working with file system is so slow, but several users reported this already. I'm sure it's some software messing around (doubt your windows file cache is disabled).
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Re: TES Skyrim SE 0.370
Thanks for the reply. It's extra strange to me that its something to do with a certain setting I changed from last time I tweaked the ENB, as before it loaded way faster. When I get home I'm going to test and compare between what I changed and try to single out what setting is causing the issue. I'll report back if I find anything interesting.
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Re: TES Skyrim SE 0.370
Alas it is that bug thanks. Shame it can';t be fixedENBSeries wrote:SandvichDISH
Yes.
xirangeix
The only thing comes to mind is known bug (and unfixable) of skylighting. It occurs not always, depends from objects arround and angle of camera to sun. If you disable skylighting and bug disappear, then it is.
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Re: TES Skyrim SE 0.370
Hi again Boris,
I had a chance to look into the slow shader compilation issue... I have some results, I hope its okay I share them with you, I feel it could possibly reveal something larger? I also would be happy to share my files with you if you are at all interested after reading.
I had my recent backup of enbseries.ini and the new one that caches extremely slowly. I opened them both in VSCode and compared them for differences. I went through each diff and copied values from the problem .ini to the backup which was installed. I then launched and checked the speed it was caching, and noticed that one single value was causing the issue.
FogColorCurveDay=x.xx
If this value for me is set to 0.85, the enb will not compile shaders quickly. If its set to 0.84 it compiles fine. If any other value is set to .85 it compiles fine. If the value is above 0.85 it compiles fine. For some really strange reason, if the value is exactly 0.85, it wont work right.
Does this make any sense to you? It doesn't matter of course, I can set it to 0.84 and go on my way, but it seems like this could be something larger.
Thanks for your time, let me know if I can provide any files that would be of interest to you.
I had a chance to look into the slow shader compilation issue... I have some results, I hope its okay I share them with you, I feel it could possibly reveal something larger? I also would be happy to share my files with you if you are at all interested after reading.
I had my recent backup of enbseries.ini and the new one that caches extremely slowly. I opened them both in VSCode and compared them for differences. I went through each diff and copied values from the problem .ini to the backup which was installed. I then launched and checked the speed it was caching, and noticed that one single value was causing the issue.
FogColorCurveDay=x.xx
If this value for me is set to 0.85, the enb will not compile shaders quickly. If its set to 0.84 it compiles fine. If any other value is set to .85 it compiles fine. If the value is above 0.85 it compiles fine. For some really strange reason, if the value is exactly 0.85, it wont work right.
Does this make any sense to you? It doesn't matter of course, I can set it to 0.84 and go on my way, but it seems like this could be something larger.
Thanks for your time, let me know if I can provide any files that would be of interest to you.
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Re: TES Skyrim SE 0.370
tiltfox
Thanks for research, but at shader's compilation stage this value is not assigned to shaders. Cache files generated each time you change values and restart the game, so if you really do everything right and oly value 0.85 is buggy, it's some kind of paranormal activity.
Thanks for research, but at shader's compilation stage this value is not assigned to shaders. Cache files generated each time you change values and restart the game, so if you really do everything right and oly value 0.85 is buggy, it's some kind of paranormal activity.
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Re: TES Skyrim SE 0.370
Hello!
Is it possible to implement more Ambient parameters to [Environment]? Currently ENB for SSE is missing several options that Oldrim ENB has.
The missing settings are shown in this screenshot of Oldrim ENB enbseries.ini: https://imgur.com/a/djubwQN
These parameters are needed because we can't control the color of the shadows. Having these parameters will help greatly in creating more consistent ENB presets by being able to standardize the Ambient colors, especially in weather mods that have very different Directional Ambient Lighting colors between weathers. Please consider adding these parameters if possible.
Is it possible to implement more Ambient parameters to [Environment]? Currently ENB for SSE is missing several options that Oldrim ENB has.
The missing settings are shown in this screenshot of Oldrim ENB enbseries.ini: https://imgur.com/a/djubwQN
These parameters are needed because we can't control the color of the shadows. Having these parameters will help greatly in creating more consistent ENB presets by being able to standardize the Ambient colors, especially in weather mods that have very different Directional Ambient Lighting colors between weathers. Please consider adding these parameters if possible.
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Re: TES Skyrim SE 0.370
I doubt they will be made ever, because require to compute for every object new transform matrix and update constant buffer. I tried to reduce performance loss by moving calculations to shaders, but this can't be done this way, so attempt to do this will make game even slower than old skyrim - not worth. Such thing better to make via SKSE.
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Re: TES Skyrim SE 0.370
Would the performance cost be reduced if only AmbientLightingDesaturation is implemented?ENBSeries wrote:I doubt they will be made ever, because require to compute for every object new transform matrix and update constant buffer. I tried to reduce performance loss by moving calculations to shaders, but this can't be done this way, so attempt to do this will make game even slower than old skyrim - not worth. Such thing better to make via SKSE.
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Also don't touch ma spaghet.
Author of: Picturesque, Rustic Weathers, Mythical Ages, Aequinoctium, Customizable Camera, Proper Aiming, etc...
Co-Author of: Obsidian Weathers and Seasons.
Also don't touch ma spaghet.