Nop, everything seems normal https://imgur.com/Uqwh1Apfireman_af wrote:Ok, yeah Try lowering muddiness and let me know if you notice issue. Default settings I have no issue. I want to lower muddiness to help with clearer waters.Mirx wrote:I leave it with the default setting.
https://imgur.com/CYkH3n1 this image is with the latest fix.
*Edit: i havent tested to lower the muddines after this fix, i´ll try it and i´ll see if what is happening to you, it happens to me.
TES Skyrim SE 0.380
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *master*
- Posts: 166
- Joined: 06 Dec 2018, 02:07
Re: TES Skyrim SE 0.380
_________________
Native language: Spanish.
-Gtx 1660 6Gb, 16Gb Ram x1 DDR4 3200Mhz, Ryzen 5 3600X, 1920x1080p 165hz, Win10
Native language: Spanish.
-Gtx 1660 6Gb, 16Gb Ram x1 DDR4 3200Mhz, Ryzen 5 3600X, 1920x1080p 165hz, Win10
-
Offline
- Posts: 58
- Joined: 15 Dec 2016, 20:38
Re: TES Skyrim SE 0.380
Mirx wrote:Nop, everything seems normal https://imgur.com/Uqwh1Apfireman_af wrote:Ok, yeah Try lowering muddiness and let me know if you notice issue. Default settings I have no issue. I want to lower muddiness to help with clearer waters.Mirx wrote:I leave it with the default setting.
https://imgur.com/CYkH3n1 this image is with the latest fix.
*Edit: i havent tested to lower the muddines after this fix, i´ll try it and i´ll see if what is happening to you, it happens to me.
Hmm. Even after you get in the water? It triggers when I get in the water. If it's fine for you then, I need to figure what it could be on my end.
-
Offline
- Posts: 58
- Joined: 15 Dec 2016, 20:38
Re: TES Skyrim SE 0.380
I just noticed you have muddiness at 0.00. 1.00 and 0.0 are fine for me its in between. Try 0.45 and see.fireman_af wrote:Mirx wrote:Nop, everything seems normal https://imgur.com/Uqwh1Apfireman_af wrote:Ok, yeah Try lowering muddiness and let me know if you notice issue. Default settings I have no issue. I want to lower muddiness to help with clearer waters.Mirx wrote:I leave it with the default setting.
https://imgur.com/CYkH3n1 this image is with the latest fix.
*Edit: i havent tested to lower the muddines after this fix, i´ll try it and i´ll see if what is happening to you, it happens to me.
Hmm. Even after you get in the water? It triggers when I get in the water. If it's fine for you then, I need to figure what it could be on my end.
-
Offline
- *master*
- Posts: 166
- Joined: 06 Dec 2018, 02:07
Re: TES Skyrim SE 0.380
For me, everything seems normal, no matter which settings i apply in the [WATER] section.
Here is with 0.45 https://imgur.com/uEJvAyB
My principal mods are:
-Rudy ENB SE (NAT preset)
-Natural and Atmospheric Tamriel (NAT)
-Enhanced lights and FX (ELFX)
-Realistic Water Two (with Watercolor option enabled).
Here is with 0.45 https://imgur.com/uEJvAyB
My principal mods are:
-Rudy ENB SE (NAT preset)
-Natural and Atmospheric Tamriel (NAT)
-Enhanced lights and FX (ELFX)
-Realistic Water Two (with Watercolor option enabled).
_________________
Native language: Spanish.
-Gtx 1660 6Gb, 16Gb Ram x1 DDR4 3200Mhz, Ryzen 5 3600X, 1920x1080p 165hz, Win10
Native language: Spanish.
-Gtx 1660 6Gb, 16Gb Ram x1 DDR4 3200Mhz, Ryzen 5 3600X, 1920x1080p 165hz, Win10
-
Offline
- *master*
- Posts: 166
- Joined: 06 Dec 2018, 02:07
Re: TES Skyrim SE 0.380
Everything seems normal for me even if i enable or disable "BSLightingShaderForceAlphaTest", but i leave it disabled, because i causes problems with some armors using TBD (body mod).aers wrote:btw, anyone who is testing ENB and has Engine Fixes installed, please disable BSLightingShaderForceAlphaTest to make sure your problems are something in ENB and not something I caused.
_________________
Native language: Spanish.
-Gtx 1660 6Gb, 16Gb Ram x1 DDR4 3200Mhz, Ryzen 5 3600X, 1920x1080p 165hz, Win10
Native language: Spanish.
-Gtx 1660 6Gb, 16Gb Ram x1 DDR4 3200Mhz, Ryzen 5 3600X, 1920x1080p 165hz, Win10
-
Offline
- *blah-blah-blah maniac*
- Posts: 17553
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.380
Version updated, download again
Fixed green water when mudiness is low.
fireman_af
I see the issue when mudiness is low. Well, i always do mistakes when copy-paste code and forget some variables to change according to another temporary register names, it's 99% of bugs of mine.
Fixed green water when mudiness is low.
fireman_af
I see the issue when mudiness is low. Well, i always do mistakes when copy-paste code and forget some variables to change according to another temporary register names, it's 99% of bugs of mine.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 58
- Joined: 15 Dec 2016, 20:38
Re: TES Skyrim SE 0.380
Redownload .380 and everything is normal so far in testing.Thanks so much Boris. I truly appreciate all you do.
-
Offline
- Posts: 52
- Joined: 05 Apr 2018, 16:33
Re: TES Skyrim SE 0.380
Thank you so much for the Water effects, it looks so cool now. Screenshot (disabled riverflow through mod plugin to get full water effect)
I found one issue with ColorPow, seems to happen with vanilla textures and also Noble textures mod. Can anyone else confirm?
Issue: Landscape textures become purple with ColorPow values above 1.0.
Comparison bug
I found one issue with ColorPow, seems to happen with vanilla textures and also Noble textures mod. Can anyone else confirm?
Issue: Landscape textures become purple with ColorPow values above 1.0.
Comparison bug
_________________
Author of: Picturesque, Rustic Weathers, Mythical Ages, Aequinoctium, Customizable Camera, Proper Aiming, etc...
Co-Author of: Obsidian Weathers and Seasons.
Also don't touch ma spaghet.
Author of: Picturesque, Rustic Weathers, Mythical Ages, Aequinoctium, Customizable Camera, Proper Aiming, etc...
Co-Author of: Obsidian Weathers and Seasons.
Also don't touch ma spaghet.
-
Offline
- Posts: 14
- Joined: 06 Dec 2018, 15:38
Re: TES Skyrim SE 0.380
I can confirm it. i experience the exact same thing on landscape textures becoming increasingly purple with values over 1.0. Im using a mix of landscape textures.Arindel wrote:Thank you so much for the Water effects, it looks so cool now. Screenshot (disabled riverflow through mod plugin to get full water effect)
I found one issue with ColorPow, seems to happen with vanilla textures and also Noble textures mod. Can anyone else confirm?
Issue: Landscape textures become purple with ColorPow values above 1.0.
Comparison bug
-
Offline
- *blah-blah-blah maniac*
- Posts: 17553
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.380
Version updated, download again
Fixed purple landscape when ColorPow above 1 and applied it to some grass types.
Fixed purple landscape when ColorPow above 1 and applied it to some grass types.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7