TES Skyrim SE 0.406
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- *master*
- Posts: 171
- Joined: 01 Feb 2013, 07:45
Re: TES Skyrim SE 0.406
Lol Guizo you went to the same location for that?? haha nice ! I will test the new silent updated binaries now ! Thank you boris for your effort !
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- *master*
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Re: TES Skyrim SE 0.406
much better now. there are popins but those are really suptle. I like it ! thank you !
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- Location: The Netherlands
Re: TES Skyrim SE 0.406
Small question from someone I'm trying to help.
Is there a setting to adjust the light coming in through a window at night in an interior ?
I don't have SSE installed atm, so I can't check myself
Thanks in advance
-=DD=-
Is there a setting to adjust the light coming in through a window at night in an interior ?
I don't have SSE installed atm, so I can't check myself
Thanks in advance
-=DD=-
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.406
Point lights in [environment] category. Or if named wrong, it could be sprites of rays, but i don't remember which of them handled by mod as particles for tweaking in [particle] or [fire] categories.
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Re: TES Skyrim SE 0.406
Thank you Boris, much appreciated
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Re: TES Skyrim SE 0.406
Looks and works great for me, awesome work!
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Re: TES Skyrim SE 0.406
Boris I am getting this weird dots and strips with certain lighting and subsurface scattering enabled
555 https://imgur.com/gallery/HJ8NITQ
555 https://imgur.com/gallery/HJ8NITQ
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.406
Not fixable, because blurring of sss is very performance costly, so i do it with randomization to decrease number of texture reads and if some point have too big intensity in light, the result is what you see. Maybe it's a bug in armor, if it have sss properties itself. Or maybe not masked out properly cause of alpha blending of that armor, hard to say for sure unless i see myself.
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Re: TES Skyrim SE 0.406
Hey Boris, I noticed that custom weather presets stop working after the ninety-ninth weather. All the weathers beyond 099 don't get recognized anymore by the system. Is it possible to increase this limit from your side or is it hardcoded or something?
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Re: TES Skyrim SE 0.406
It's limit inside mod, but increasing them is pointless, because they are not per weather, but per arrays of weathers, so in each of those 99 you can write several weathers. It's practically better and much simpler, because modded weathers can be many, but to make individual parameters for all of them is nonsense, difference is tiny between them. So don't add yourself extra work, it's already very complicated.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7