Dragon's Dogma 0.416

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*blah-blah-blah maniac*
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Re: Dragon's Dogma 0.416

I said before that crossfire or sli transfer data between videocards and this seems the reason of low performance. It doesnt matter which effects are used, it still do this task, because mod cannot be fully disabled, some things still active
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Re: Dragon's Dogma 0.416

Thank you for the response! If I figure out how to get it working I'll post it back.

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Re: Dragon's Dogma 0.416

Is eye adaption working, no matter what settings I use nothing happens, unless I'm doing something very wrong?

I'm assuming as the screen darkens/brightens it adjusts the game brightness to suit. I can't get this to happen at all?

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Re: Dragon's Dogma 0.416

In my official files adaptation disabled inside enbeffect.fx, see //better to disable, because not required for Dragon's Dogma with it's dark nights in there. You may remove /* and */ to activate adaptation, but also remove these for EAdaptationMin and EAdaptationMax parameters closer to the beginning of the shader.
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Re: Dragon's Dogma 0.416

thanks. I just want to use it to clamp down on brightness when a spells, bloom and sun rays are on screen.

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Re: Dragon's Dogma 0.416

Is there anything else you could easily/quickly import over from your Skyrim ENB , such as relfections, rain, fire control, mist, skin control etc before I upload my completed preset?

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Re: Dragon's Dogma 0.416

I dont have any plans about this game, almost nobody play it now, too late to modify.
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Re: Dragon's Dogma 0.416

ok, well thanks for what you've done so far. You've kept me occupied during my quarantine.

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Re: Dragon's Dogma 0.416

Boris, sorry to be a pain. But if one day you do decide to update again could you throw in ambient light curves? please :)

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Re: Dragon's Dogma 0.416

I dont remember now, from another hdd, aren't ambient desaturation parameters have negative values to make that request in cheaper way?
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