TES Skyrim SE 0.421

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Re: TES Skyrim SE 0.421

skysan4298 wrote:I fixed my character's eyes by putting 0.99999 alpha on the eye mesh
nice - that's a pro-tip! ty

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Re: TES Skyrim SE 0.421

Boris, I was wondering if it was possible for ENB to have a snow shader like in GTA V or RDR 2 during it's Christmas event (Both game maps are covered entirely in snow, and there's snow on characters too)

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Re: TES Skyrim SE 0.421

Yes and no. Yes for static picture, no for dynamic moving objects, because no way to detect them and remove from applying shader. It will be very weird if snow placed always on top of any moving character, weapon, armor, etc. I can detect many of them, not far from all. Many things can't be done because of no sources.
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Re: TES Skyrim SE 0.421

skysan4298 wrote:I fixed my character's eyes by putting 0.99999 alpha on the eye mesh. The Starsight Eyes mod will fix all eye types in-game.
Can you explain how and where you did this on the mesh?

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Re: TES Skyrim SE 0.421

ENBSeries wrote:Yes and no. Yes for static picture, no for dynamic moving objects, because no way to detect them and remove from applying shader. It will be very weird if snow placed always on top of any moving character, weapon, armor, etc. I can detect many of them, not far from all. Many things can't be done because of no sources.
But what if it can run with the weather system (like rain wet surfaces), so that we can use it only with snowy weather? Would that be easier to do?

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Re: TES Skyrim SE 0.421

No, the only way to use it is to make some mod when all characters in game are dead and nothing moves.
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Re: TES Skyrim SE 0.421

ENBSeries wrote:No, the only way to use it is to make some mod when all characters in game are dead and nothing moves.
LMAO alright I understand

Also, I don't know if this has been reported already, but for Rain Wet Surfaces, turning glossiness values for body reflections below 1 causes black artifacts.
I don't know whether this is intentional, but Self Reflection feature in Water also has the same bug (at least for flowing water).

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Re: TES Skyrim SE 0.421

Never heard of this. Put your enbseries.ini to pastebin.com
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Re: TES Skyrim SE 0.421

No matter what i do, can't see any problems with water or wet surfaces and i guess you tell about bloom bugs when input values are negative or too high.
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Re: TES Skyrim SE 0.421

https://imgur.com/a/7SK4Mcs

Here's what I'm talking about. Body Reflection glossiness values have been set below 1 in the first case, and Self Reflection is on in water settings.
Although I think that's how self reflection works, it shouldn't be so dark, should it?
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