TES Skyrim SE 0.462

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Re: TES Skyrim SE 0.462

I clearly said in the news page.
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Re: TES Skyrim SE 0.462

Detailed Shadow: every time i enabled it, there are these line effects. what is causing this, is there something i can adjust in the Prefs.ini? there is nothing i can adjust in the gui of this preset, other than to turn on or off.

DetailedShadow off
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DetailedShadow on
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Re: TES Skyrim SE 0.462

It's caused by repeated randomization pattern, tracing is not per pixel by performance reasons, but with skipping pixels. So thin objects show up such bug. Only fixable by significant loss of performance.
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Re: TES Skyrim SE 0.462

Version updated, download again
Fixed detailed shadow on the modded eyes and made them tweakable. "Invisibility and Eyes Mesh Fix by HHaleyy" in particular, but it's remakes should work too.
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Re: TES Skyrim SE 0.462

Hi. I do not have any eye mods (of face mods) installed, and only mod that may cover eyes textures should be this https://www.nexusmods.com/skyrimspecial ... ?tab=posts (checked, without it all the same)
And i have some strange eye bug i didn't noticed before. I've checked updates and overwrote d3d11 and d3dcompiler_46e with latest ones but it didn't affected bug.
Bug appear to be happen when particle lighting casts on eye (at least for this dude), when i switch particle lighting off, bug disappear. Detailed shadow seems not affect this problem.

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Re: TES Skyrim SE 0.462

This is different and unfixable on my side. You can only replace eyes by some mod to stop them have transparency (but also need a mod which make lashes separate as mesh).
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Re: TES Skyrim SE 0.462

So it's same problem that cause particle lighting conflict with transparency?
And which eyes mod i should use? This one "Invisibility and Eyes Mesh Fix by HHaleyy" ?
ps
No, i guess not, this mod doesn't fixed anything.

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Re: TES Skyrim SE 0.462

Transparent objects sorted by distance back to front, when particle (which generate light) is rendered before eye, then eye do not get it's lighting and you see bug. This is normal behavior, but it's not normal that game eyes are transparent so they are rendered with sorting. I dont know eye mod which fixes this, but people in the discord told me there are mods which make eyes without alpha blending and separate eye balls and eye lashes to different meshes so lashes not buggy when transparency is disabled.
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Re: TES Skyrim SE 0.462

Ok, i understand it. Thanks.
I think i just give up on this, i searched "eye" on nexus and didn't find anything that works.

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Re: TES Skyrim SE 0.462

Try to ask at discord, somebody told me there about mods which make separate lashes and eyes. By yourself can disable transparency to eyes as a fix, but lashes will look incorrectly in this case, so bit more complicated solution is required. Maybe to draw two meshes, one transparent as usual eyes, another non transparent version but alpha tweaked that lashes are not visible in opaque version? Im not familiar with nif editing and native modding, so can't tell exactly what to do.
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