Is there a way to adjust the strenght of the dynamic cubemaps ?
Currently it makes some pipes too reflective, like wet. Most of the cubemaps settings have no effect.
Dynamic cubemaps off:
Dynamic cubemaps on:
TES Skyrim SE 0.494
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.494
Change envmask texture for such objects.
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Re: TES Skyrim SE 0.494
But I'm using weather system. Over 120 different location weathers for interiors. Can't have the same for different interiors.
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Re: TES Skyrim SE 0.494
Envmask texture is per object thing, not per preset or per weather. Cubemaps are not something generic, they need tweaking individually per object.
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Re: TES Skyrim SE 0.494
So, can't have different strength cubemaps in different interior locations I guess..
I hoped it's possible to adjust the transparency of the cubemap (per weather preset)
I hoped it's possible to adjust the transparency of the cubemap (per weather preset)
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Re: TES Skyrim SE 0.494
Since the cubemap is dynamically updated it already takes account the weather and lighting, though.
Cubemap intensity that varies per location does not seem physically very plausible. What I mean is that then exactly the same object of the exactly same material would reflect differently depending on where it was located even if the environment (lighting, weather etc.) stayed exactly the same.
Cubemap intensity that varies per location does not seem physically very plausible. What I mean is that then exactly the same object of the exactly same material would reflect differently depending on where it was located even if the environment (lighting, weather etc.) stayed exactly the same.
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Re: TES Skyrim SE 0.494
Since this cubemap makes some surfaces look wet or oily, it fits well into caves, but does not look that good elsewhere.
Which light settings are responsible of influencing the cubemap? I didn't find any... only thing that has any influence at all, is CubemapFresnelMin setting under the [environment]
Which light settings are responsible of influencing the cubemap? I didn't find any... only thing that has any influence at all, is CubemapFresnelMin setting under the [environment]
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Re: TES Skyrim SE 0.494
When you say such things, the only answer is - you dont need this feature. It was not done to be used globablly, that's why parameter ApplyDynamicCubemapEverywhere can't be saved, it's just for modders.
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Re: TES Skyrim SE 0.494
Yeah, probably true, but "need" and "want" are different manifestations of the same thing in gaming.
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Re: TES Skyrim SE 0.494
Found a weird thing - there is a something like a "shadow" that is made of light when looking things on certain angle and position: