ENBSeries wrote:I don't know about sun inside interior, haven't find yet.
FPS limiter is not active by default in the mod, this issue is same as for Skyrim, because of bad multithreading, say thanks to bugthesda and gamebryo.
Thanks, Bethesda.
Anyway, what I meant is that the sun is normal when first loading up the game, but reappears through buildings if I enter and exit an interior. I don't see the sun in interiors.
_________________ GTX 460 1gb 850core/1900mem, 1090T 3.8Ghz with Corsair H60 watercooler, 16GB DDR3 1333mhz, 2x1TB WD caviar black RAID 0, Corsair 650TX psu, 24'' Asus 1080p LED monitor.
SSAO works, though i have sun going through building + weapons are always transparent(unlike skytim, when it only gets transparent when very close to walls etc.).
May I suggest something for the mobile market Boris? Will be easy to make and there is a lot of spaces in the market you could fill up with small programs that could generate good revenue.
XenoKratios
I'm thinking at this moment about unique small commercial software for increasing productivity and quality of making tiled textures, bump, height maps, which i did for myself as prototype and using for own purposes. It's auditory is not big, but who knows, may be somebody will buy it. Also casual game may be a solution, thinking about one too. But that's all just another job for me, not a solution for continue modding.
Don't worry about it, the last thing I want to do is make you feel pressurised. Just do some when you have some free time, and please don't take up all of your free time concentrating on the mod. We all owe you a massive rest anyway.
_________________ GTX 460 1gb 850core/1900mem, 1090T 3.8Ghz with Corsair H60 watercooler, 16GB DDR3 1333mhz, 2x1TB WD caviar black RAID 0, Corsair 650TX psu, 24'' Asus 1080p LED monitor.
I've worked in the gaming industry, worked for a outsourcing company that was making most of the models for an unreleased xbox360 game, and something like this is quite welcome in the industry.
There aren't that many programs out there that to most of the tedious texturing tasks fast and in one application. Something like nDO for photoshop and some of the features of Xnormal combined?
Even a simple model viewer with "next gen" shaders and texturing pipeline could be a seller, something like marmoset toolbag, with the basic old slots for diffuse/emmisive/normal/spec/envoirnment/lighting/post/blah/blah/etc..
This is not software like ndo or xnormal, never saw any similar yet (but bad thing it's based on very simple idea, so any can make clone after knowing it). It works with Photoshop, many other graphic editors, probably will make support for 3d modelling software too. Will see...
I'm thinking at this moment about unique small commercial software for increasing productivity and quality of making tiled textures, bump, height maps, which i did for myself as prototype and using for own purposes. It's auditory is not big, but who knows, may be somebody will buy it.
Im already buying it, it would really make lots of texture work easier.