TES Skyrim 0.166

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Re: TES Skyrim 0.166

Don't know, this is too much old version and have no idea what this could be, close by and in motion may be can help. Are you sure it's not latest mod with sss fix? If this issue occur only under some lighting condition in specific area or all the time?
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Re: TES Skyrim 0.166

It's not a ENB issue it's happening in the Engine

if i use a low fov and move the camera farer away it happens i can move the camera a bit farer away @ that point of vanishing if i increase the fov, before it's happening again and i need to increase the fov further it seems to be somekind of lod but wireframe view doesn't show anything of the mesh vanishing, very strange. Except that strange gap appearing on the torso.

So i need to increase the fov bit by bit (always @ the point of the head vanishing) to avoid this if moving the camera away from the character, hmm could it be some kind of texture lod though if it would be then also the chars body should disappear shouldn't it ?
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Re: TES Skyrim 0.166

Field of view fo not affect z-fighting at all (i don't believe that with it near and far camera planes also changes by the game). May be shader doing something wrong with normals+lighting.
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Re: TES Skyrim 0.166

Wow it's caused somehow by the hair mesh several of the hair meshes react like that, will check the render properties of another mesh and compare them
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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