TES Skyrim 0.114 beta
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 17553
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.114 beta
768 mb of vram is not enough to play this game with ENBSeries (or turn off antiasliasing or/and set lower display resolution, remove texture mods and decrease drawing distance and other detail related setting).
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Re: TES Skyrim 0.114 beta
Thanks for your work on this Boris!
I'm using the Wrapper, all default ENB settings and Nvidia 296 drivers. It looks freaking gorgeous especially the sunrays and it's great to have the scaled back brightness.
The only minor issue is the hair color is a little washed out. My two companions Lydia (black) and Illia (true black) both have black hair but with 114 they now have more greyish, almost brown hair. Is there a setting in the enbseries.ini possibly to help with the hair issue?
Thanks for any tips.
I'm using the Wrapper, all default ENB settings and Nvidia 296 drivers. It looks freaking gorgeous especially the sunrays and it's great to have the scaled back brightness.
The only minor issue is the hair color is a little washed out. My two companions Lydia (black) and Illia (true black) both have black hair but with 114 they now have more greyish, almost brown hair. Is there a setting in the enbseries.ini possibly to help with the hair issue?
Thanks for any tips.
-
Offline
- *sensei*
- Posts: 288
- Joined: 24 Mar 2012, 16:21
Re: TES Skyrim 0.114 beta
HD6 added also other keys.mindflux wrote:@CosmicBlue: Sorry, I was a bit vague - many ENB setups use the enbeffect.fx with HD6's additions. I just checked and indeed so does Stakado's Realistic and Cinematic ENB. If Sir Stakado hasn't planted any mines in his files you should be able adjust brightness on-fly by pressing down 1 and then Page Up and Page Down.
2 + PageUp/PageDown controls day brightness for example.
I think, he use "1" to "8", but I dont see, what "3" to "8" do?
And he wrote his own Adaptation, but commented it out or do I missunderstand
and// HD6 - Adaptation is now ignored by my choice
?// HD6 - Screw eye adaptation it drives me mad, bright sky causes everything else to darken yuck
I'd like to ask HD6 about all that, but he seems to be inactive and doesn't react on PNs and E-Mails
-
Offline
- *blah-blah-blah maniac*
- Posts: 3137
- Joined: 27 Jan 2012, 13:42
Re: TES Skyrim 0.114 beta
Not sure about the keys without checking, but I don't think HD6 used all the temp-keys.
Regarding adaptation, what HD6 meant is that he disabled dynamic adaptation and replaced it with his own static adaptation that works by simply increasing or decreasing the total screen brightness. You can find the code somewhere in his enbeffect.fx, look for variable toobright. With his code, adaptation max and min values are not used.
Regarding adaptation, what HD6 meant is that he disabled dynamic adaptation and replaced it with his own static adaptation that works by simply increasing or decreasing the total screen brightness. You can find the code somewhere in his enbeffect.fx, look for variable toobright. With his code, adaptation max and min values are not used.
-
Offline
- *sensei*
- Posts: 288
- Joined: 24 Mar 2012, 16:21
Re: TES Skyrim 0.114 beta
Ah, okay, thx, so
Do I get that right: Increasing it will brighten up?
only the bold number should be edited.// HD6 - Warning, Code below appears to reduce 'color.xyz' to 8bit / LDR
// HD6 - Eye Adaptation for extreme extreme over bright areas only, such as stupid stupid snow
// 0.3, 0.9 - affects day time sunny day = bad
float toobright = max(0,tex2D(_s2, _v0).xyz - 0.4); // 0.5
color.xyz *= 1-(1 * toobright); // 1.3
Do I get that right: Increasing it will brighten up?
-
Offline
- *blah-blah-blah maniac*
- Posts: 17553
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.114 beta
Acleacius
Hair issue happen because texture of it is multiplied by tint color. I modify only texture gamma to restore it to linear color space, when do the same to tint color, then characters became buggy, their own tint color is not set exactly the same for all body parts and this looks very ugly. Have no idea how to fix such issue, so i hope that this is temporary only problem.
Hair issue happen because texture of it is multiplied by tint color. I modify only texture gamma to restore it to linear color space, when do the same to tint color, then characters became buggy, their own tint color is not set exactly the same for all body parts and this looks very ugly. Have no idea how to fix such issue, so i hope that this is temporary only problem.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 3137
- Joined: 27 Jan 2012, 13:42
Re: TES Skyrim 0.114 beta
CosmicBlue, actually not really.
On the first line, 0.4 acts basically like a detector for adaptation sensitivity. As you go higher, gradually darker areas will trigger adaptation.
On the second line, 1 (the multiplier 1 * toobright) is the adaptation strength. The higher you go, the darker the image will get.
Suitable values depend a lot on your setup, so experimentation is the name of the game.
Code: Select all
float toobright = max(0,tex2D(_s2, _v0).xyz - 0.4); // 0.5
color.xyz *= 1-(1 * toobright); // 1.3
On the second line, 1 (the multiplier 1 * toobright) is the adaptation strength. The higher you go, the darker the image will get.
Suitable values depend a lot on your setup, so experimentation is the name of the game.
-
Offline
- *blah-blah-blah maniac*
- Posts: 17553
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.114 beta
I can't find any config which produce crash after alt+tab as noticed in one message in this topic. What should i do? I'd like to release non beta version.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 3137
- Joined: 27 Jan 2012, 13:42
Re: TES Skyrim 0.114 beta
I wouldn't worry about it too much as it's an old issue that might not be even directly related to ENB - I have sneaking suspicion it might have something to do with memory management as most of us are running a lot of mods, high resolution textures, increased UGrids value, etc.
-
Offline
- *sensei*
- Posts: 288
- Joined: 24 Mar 2012, 16:21
Re: TES Skyrim 0.114 beta
Okay, so if I increase from 0.4 to 0.5, dark areas have to be darker befor adaptation triggers?mindflux wrote:CosmicBlue, actually not really.
On the first line, 0.4 acts basically like a detector for adaptation sensitivity. As you go higher, gradually darker areas will trigger adaptation.Code: Select all
float toobright = max(0,tex2D(_s2, _v0).xyz - 0.4); // 0.5 color.xyz *= 1-(1 * toobright); // 1.3
On the second line, 1 (the multiplier 1 * toobright) is the adaptation strength. The higher you go, the darker the image will get.
Suitable values depend a lot on your setup, so experimentation is the name of the game.
Second line understood now.