TES Skyrim 0.264
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.264
No, i don't have. All solutions for shadows cost too much cpu performance, i gave up.
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- *sensei*
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Re: TES Skyrim 0.264
I would vote for something else.ENBSeries wrote:Still can't find perfect solution against the bug with mist, when far clouds of mountains (volumetric fog) covered by some transparent object close to camera. In the only one scenario different bug appear (when computing mist for volumetric fog separately). I thought the idea will came itself, seems not. Don't know, bypass and do something else or what.
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- *master*
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Re: TES Skyrim 0.264
Is there a way to fix the grass being unable to receive light from torches / point lights?
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Re: TES Skyrim 0.264
DaemonWhite
This has been discussed before and I think it's a limitation with the engine. I believe Prod80 tried to change that flag in CK but that caused Skyrim to crash upon load. So it seems impossible.
This has been discussed before and I think it's a limitation with the engine. I believe Prod80 tried to change that flag in CK but that caused Skyrim to crash upon load. So it seems impossible.
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- *master*
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Re: TES Skyrim 0.264
wild guess... create new flag in ENB .dll with unused var from textures with code for effect for the textures, too. isn't that how many ENB effects are done? SSS and so on...
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Re: TES Skyrim 0.264
Per object illumination of grass is hardly possible because of huge amount of grass and they are almost all drawed via instances. For deffered lights this also a problem, because all objects are affected, including already illuminated (so twice brighter).
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Re: TES Skyrim 0.264
question: is it possible to add "depth information" to enbeffect.fx? because, i want to put a shader with depth before enbeffect shaders. i can put things in enbeffectprepass but when people disable DoF it also gets disabled. thank you
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Re: TES Skyrim 0.264
Don't think so. Dof already modify image to be incompatible with depth based effects, all your modifications with dof enabled will be buggy.
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Re: TES Skyrim 0.264
Version updated, download again
Added texOriginal texture input to enbeffectprepass.fx. It's the same as in effect.txt texture.
Added texOriginal texture input to enbeffectprepass.fx. It's the same as in effect.txt texture.
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Re: TES Skyrim 0.264
Ah, that sucks about the grass. But, oh well.
I ran into this error while modding the weathers in the creation kit: Snow particles are behaving weird when there is a strong DoF effect using the game engine. Like the snow's depth is only rendered on top of whatever is on screen using object-based depth instead of having it's own depth.
http://i2.minus.com/iPOYjSXRr2pZT.png
Is there a way to fix this?
I ran into this error while modding the weathers in the creation kit: Snow particles are behaving weird when there is a strong DoF effect using the game engine. Like the snow's depth is only rendered on top of whatever is on screen using object-based depth instead of having it's own depth.
http://i2.minus.com/iPOYjSXRr2pZT.png
Is there a way to fix this?
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Cpu: Intel i7 4790K @ 4.0GHz
Gpu: Sapphire Radeon HD 7870 2GB GHz edition
RAM: 16GB DDR3 @ 1600MHz
OS: Windows 7 x64 Ultimate Edition
Cpu: Intel i7 4790K @ 4.0GHz
Gpu: Sapphire Radeon HD 7870 2GB GHz edition
RAM: 16GB DDR3 @ 1600MHz
OS: Windows 7 x64 Ultimate Edition