TES Skyrim 0.109 BETA

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Re: TES Skyrim 0.109 BETA

@Boris :
Don't worry about binaries, I highly respect your willing about that.
Maybe all of us here are constantly scanning for ENB releases on Nexus and remind the guys to NOT do it. :D

Thanx for your work, can't wait for implementation of new fx.

Fanboy is speaking :"You're KING !"

@Wolfstryder :
Ahem...what DOF effects for Skyrim ???
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Re: TES Skyrim 0.109 BETA

Oyama wrote: Ahem...what DOF effects for Skyrim ???
They do have some minor DoF effects, underwater and in the far distance etc
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Re: TES Skyrim 0.109 BETA

@Wolfstryder

Minor : agree
Underwater : yep, some effects are still better than feeling like floating in air, but how much time will u spend underwater indeed ?
Exterior distances ? : fake for me

Anyway, as waiting for the fix, Unreal's advice seems to be the best for now, don't u think ?
Last edited by Oyama on 07 May 2012, 16:08, edited 1 time in total.
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Re: TES Skyrim 0.109 BETA

The quasi dof that's underwater is what I was talking about.

On another note, im using an ATI card, are Nvidia users getting good performance with 109 with SSAO? Mine isn't too bad but performance can suffer in some places like big open areas. I can easily drop below 30fps a lot. Without ENB I'm ultra smooth all the time. What SSAO settings can I use to get the most performance but still have some SSAO effect? Also, how can I get rid off the "noisy shadow" that I see around my character in 3rd person?

AMD Phenom x4 965BE 3.4ghz
8g DDR3 1600 ram
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Running Skyrim on my solid state drive

Mebrilia

Re: TES Skyrim 0.109 BETA

Hi and thanks for ENB

I am a owner of a radeon hd 4800

Skyrim works great speed hack works with 109 version but

I still have the problem of the stripes on grass...

I downloaded the 109 version minutes ago

I am wondering if this but is being fixed or we must whait the new release..

I'm figuring out if is only a my problem.. This new skyrim patch caused a lot of trobules *sigh*

My Skyrim is original

Thanks and sorry if my english language isn't perfect :)

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Re: TES Skyrim 0.109 BETA

@Wolfstryder :

I wouldn't be objective about it...
I'm running an uberrig, so even with full SSAO+DOF with extreme game inis, my worst drops are around 45....
85% of time, running @60FPS, FPS limit on.

All is about AA and screen resolution. If you can disable ingame AA (easier when running @1080p, as almost no jaggies) and run SMAA instead (AA injection method)... dream.

For Nvidia users, 0.109 is overkill IMO.

Glad also that Boris is optimizing for ATI users, good thing !
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Re: TES Skyrim 0.109 BETA

@Oyama

Yeah, I've been running 1980x1080 with ingame x2 AA (I make all AA edge detect through Catalyst if that matters). There is no way to run 2 proxies is there? I currently proxy FXAA PPI. I don't know how to add the FXAA in the effect.txt file (that's what you can do right?) so I can rather run SMAA. If I turn off AA I still see jaggies even at 1920x1080.

Also, do you get different performance forcing AF in enbseries or through drivers? In game AF is terrible.

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Re: TES Skyrim 0.109 BETA

Mebrilia
Fixed for ATI version is not published yet, i decided to release it with implemented new features, so working on them now, wait.
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Re: TES Skyrim 0.109 BETA

Thanks for the information i can't whait :D

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Re: TES Skyrim 0.109 BETA

@Wolfstryder :
I'm enabling AF via ENB, or via GPU drivers.
Better performance is via ENB, for almost same exact quality.
About adding FXAA via effect.txt, scroll some posts back on this thread, Tapioks gave me advices about it.
I was asking the same question... ;)

About AA methods, SMAA (Ultra preset) is giving me much better results than even 4xAA in game... And is much more ENB friendly IMO :)
Last edited by Oyama on 07 May 2012, 21:41, edited 1 time in total.
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