What ? My bloom is only 0,7
If I set it any lower, then many other effects (including glow effects on weapons and stuff) turn basically off.
I also mentioned the bloom earlier as being one of the few things that influences water.
But as I said - there is a trad-off between the effects - can't have all perfect, I have to choose one or the other.
It would be nice if the water could be adjusted separately.
TES Skyrim SE 0.415
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Re: TES Skyrim SE 0.415
Bloom for good hdr preset should be 0.05 or even less. Everything above are just artistic vision. What you ask me in your case is the same as to ask reduce brightness of eyes, because they are brighter cause of bloom. Or reduce fire brightness. Or anything else brighter than those stones of the cave.
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Re: TES Skyrim SE 0.415
As I mentioned - without bloom (or with low values) there are some other effects totally missing. And the problem is only with water - no other things are too bright, everything works perfectly with my bloom settings.
Also I tried again in the Clockwork mod Dwemer ruins (just for a good view) And this time I completely disabled bloom - the problem is still clearly visible, so the bloom is not the cause.
(bloom just amplifies the problem a little, makes it more visible in places where it's harder to observe it)
Tried with "Skyrim SSE Water for ENB" this time.
Also I tried again in the Clockwork mod Dwemer ruins (just for a good view) And this time I completely disabled bloom - the problem is still clearly visible, so the bloom is not the cause.
(bloom just amplifies the problem a little, makes it more visible in places where it's harder to observe it)
Tried with "Skyrim SSE Water for ENB" this time.
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Re: TES Skyrim SE 0.415
Bloom is the only problem there. Set UseOriginalPostProcessing=true, UsePaletteTexture=false, UseProceduralCorrection=false, Brightness=1.0 and your water will look the same when toggling UseEffect.
Anyway, i am thinking how in the heck it's possible to change brightness, without ruining refraction and feeling of water is transpared liquid, not an Oil.
Anyway, i am thinking how in the heck it's possible to change brightness, without ruining refraction and feeling of water is transpared liquid, not an Oil.
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Re: TES Skyrim SE 0.415
Forgot to say, of course fog also influence water as it's 3d object.
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Re: TES Skyrim SE 0.415
Will you quit mixing different factors together? Bloom caused your water be brighter. Now with those two pictures water have the same brightness, just other objects change. It's totally different things. Mod do not modify water intensity, but you do say it is. Such big bloom amount hugely increase brightness of everything and the bigger brightness of source, the brigther it is on the screen. This is how multiplication math works, bloom is additive, but it use source image, so it have same visual changes as just increase brightness of the screen (but blurred in current case). This it not like you look at the world toned glass of the car which only decrease brightness and change color. Anyway, i did parameter for water brightness, will do update bit later.
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Re: TES Skyrim SE 0.415
JMalone
Instead of ambient curve, i will do in next update negative AmbientDesaturation. Visually it will be very similar to curve, but free by performance.
Instead of ambient curve, i will do in next update negative AmbientDesaturation. Visually it will be very similar to curve, but free by performance.
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Re: TES Skyrim SE 0.415
I did not say the mod modifying water intensity, quite the opposite - I said it did not, even if it changes everything else, water stays as it is (bright)ENBSeries wrote:Will you quit mixing different factors together? Bloom caused your water be brighter. Now with those two pictures water have the same brightness, just other objects change. It's totally different things. Mod do not modify water intensity, but you do say it is. Such big bloom amount hugely increase brightness of everything and the bigger brightness of source, the brigther it is on the screen. This is how multiplication math works, bloom is additive, but it use source image, so it have same visual changes as just increase brightness of the screen (but blurred in current case). This it not like you look at the world toned glass of the car which only decrease brightness and change color. Anyway, i did parameter for water brightness, will do update bit later.
That was my whole point. (But as the english is a foreign language to us both, I guess there may have been some communication errors)
But most of all - thank you for making this parameter. It will certainly extend the possibilities.
(Will this new parameter be usable in weather system as well ?)
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Re: TES Skyrim SE 0.415
Hm, I might have encountered a problem with the weteffect suddenly... The skins on all NPCs gets a very weird black effect: https://imgur.com/a/ZRviyd2
I didnt have this problem until recently so maybe I have messed up some settings, dont really know... Has anyone else encountered this?
Edit: I tried to deactivate all the skinsmods (UNP, Pure and Skysight) but that didnt help.
Edit: Ok, tried with a completely different ENB-preset and everything works just fine. So, false alarm and Im going to contact the creator on Nexus to let him know.
I didnt have this problem until recently so maybe I have messed up some settings, dont really know... Has anyone else encountered this?
Edit: I tried to deactivate all the skinsmods (UNP, Pure and Skysight) but that didnt help.
Edit: Ok, tried with a completely different ENB-preset and everything works just fine. So, false alarm and Im going to contact the creator on Nexus to let him know.